A month and a half after going silent about Witchfire, the development team has opened up about recent progress on the project.
Looking forward for this one.
Can't wait to see more about this game
I'm really glad the industry is rediscovering that there is in fact a sizable demand for arcadey style games. Not every game needs an open world, fetch quests, 200 collectibles, and RPG mechanics. Sometimes you just wanna play the damn game, not manage it.
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