Nelia writes: "There have been plenty of video game HUDs within plenty of video games. Here are a few we think are some of the best designed."
PlayStation - The Concert is a magical musical experience for fans of the brand.
IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.
A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.
I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.
AC2 - Yes
AC3 - Urm...I don't know
I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.
It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.
Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.
I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though
Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game
"Last Surprise" and "Mass Destruction" are two of the best Persona battle themes, no doubt.
10) why hunt the super dangerous dinosaurs?
There not dinosaurs and you hunt them for materials, plus it's a game ffs to enjoy. What you want to do, make daisy chains.
9) how do the ancient facilities still have power?
Because its a mental advanced facilities to rebuild the world , its not a celeron pc you know.
8) The robo animals are really weak?
They were built to rebuild not fight and there not animals.
6) hades pitiful last act?
Personally I wouldn't say pitiful, subjective.
5) why isn't everybody fighting the death desthbringer?
So just like any other game or movie then. (why isn't everyone fighting the enemy)
4) you answered that yourself, hesitant, scared, not sure on her or wait till she's older to see what happens. (it's not a plot hole)
3) why does gaia have a protocol? (REALLY)
I'm literally not even gonna bother answering that one (did you play and understand the story)
2) how does hades have a physical form?
Again literally not even gonna bother answering that one.
1) why not nuke the faro plague?
Again why are you even asking, did you play the game?
I don't think this person knows what plot holes means.
Save yourself a click.