Video Games are Becoming Too Realistic - Video games are starting to blur the lines between fantasy and reality in a way that is detrimental to the medium.
Could not get through Red Dead 2 because of this.
Every game won't/can't be super wacky or exaggerated. These games always existed. Simulation in games can be satisfying as long as it adds to it instead of being a chore.
Thing is the most popular games tend to be more...gamey..for lack of a better term, like look at Fortinite, DoTa, LoL and Apex. Why is it bad that tiny portion of gaming is targeting realism? I'm glad we have our RDRs and whatnot, because we need diversity. Gaming is booming simply because it caters to everyone no matter how popular or niche some offerings are; that's the beauty of it.
Those games aren't popular because they are "gamey". They are popular because they are free. If Fortnite was a full-priced game, it would be nowhere near as popular as a "normal" full-priced game.
Korn, What about Minecraft then? Or GTA (all of them) ? What about Wii's 100million seller games? How about a look further back at WoW? You see the point here is that "gamey" looking/playing..ehm games tend to be more popular than more serious/realistic ones. Cost of entry be damned.
and rdr2 was the chore one
The games you originally listed were all free-to-play games. Minecraft is a success because it's not a repetitive game void of content.
Korn, Sorry i didn't list all them.../S
Same I like the game but it being to realistic killed the fun and made it boring as hell. I fall asleep everytime I play lol. Ive always said that games being too realistic will be a problem and we are seeing that happen now.
It's a problem for you. I loved RDR2 and I enjoyed most of the time I spent with it. From Horizon to Witcher to RDR, the realism never got in the way for me and only made the experience better IMO.
It certainly is taken a bit too far, especially because barely any of it's status affects are talked about it explained. That's why I'm still aggravated that games don't include manuals anymore where they could explain all these convoluted attributes. Even still RDR2 took things a tad bit too far, like I shouldn't need to re-equip my long guns every time I dismount my horse, and I shouldn't need to clean all my guns after every major fire fight or every 39mins of travel.
I never played RDR2 because it's not my type of game in the first place. Being an older (42yo) gamer now i need/prefer pace to my games to keep me hooked or involved. Having just read your comment about cleaning guns etc I'm glad i stayed clear of it. Same with the 1st one which i never completed. Where was the (press 1 button) menu, scroll to save, click and its done. Not have to build campfires 1st etc. Keep the pace up and I'm in otherwise its a skip for me. Not because it's crap etc just because keeping my eyes open these days in games is a task of its own. Cyberpunk looks fantastic but will be skipping this too for the very same pacing reasons. If i wanted to read I'd grab a book if i want to game that's just what i want to do..... game.
In real life, unless you do clean your weapons after a firefight and/or on a regular basis there is a possibility of the weapon not functioning properly which is rather embarrassing, not to mention potentially fatal. Of course, weapon maintenance is essential in reality but when you play a game, cleaning while supposedly immersive just becomes "busy work" which can be offputting.
Yeah there were some design choices in RDR2 that just left me puzzled, mostly because they did the same thing with GTA4 taking a more realistic, grounded approach and it's what people called them on. Everytime I came across a problem I was just asking questions in my head constantly. Why is it everytime I get on and off my horse my weapon loadouts are reset to nothing? Why is it I have to walk in a camp at such a slow space? Why did they have to have it so my guns got dirty so fast?
Why is searching a house so damn tedious and slow Why does jumping over a 2 inch branch make me fly off my horse
I see this is one website that hates Breath of the Wild. I thought the realism in that game only made it better.
hmmm you got me there. It is WAY different is all I have to say. You was eating a apple for instance or cooking to gain something(health). Conversely you did not have to eat a apple to keep from losing health.
I’m still chugging through RDR2. The game become slow in the later acts. What keep me going is its incredible story though. I do hope Rockstar would go the GTA San Andreas route for their next games. Fun over realistic.
Except for any HOT coffee scenes maybe? :)
Go play fortnite
Yeah, the story in Fortnite was brilliant hey!!
Agree. Work 40hrs, don't need more chores to do when I game.
you can play the game without doing a single chore. I work too.
I'm still playing RDR 2 because of this.
I personally couldnt get through RDR2 because i just thought it was plain boring, realistic or not.
San Andreas was more fun than 4 IMO, the more realistic nature kind of brought it back to GTA 3 which was a bit boring IMO. They take away both the humour and fun out of stuff. More realistic physics and atmosphere, and gameplay mechanics etc doesn't always make a game more fun.
I really REALLY wish 4 and 5 had jumping/climbing mechanics as useful as GTA SA, and don't even get me started on the fist fighting in GTA V compared to previous games.
I think overall GTA V struck a better balance between realism and fun. The cars each had their own feel and weight, for example, without making it a chore to just take a corner.
The DRIVING in GTA IV was horrendous. Every car felt like a boat, and it was impossible to not hit something.
Gta3 wasn’t boring it spawned the series as we know it today it was bettered by vice city sure but boring? Hell no. That game wasn’t boring when it launched and it isn’t now basic sure it was the first time they’ve gone 3d. I do however fully agree even if I didn’t like San Andreas much (due to the weight gain sim like rubbish and the vast amount of space but not an awful lot going on) however it was much better than 4 which while had a great story to actually play was rather monotonous wanna go bowling, no! Plus the handling was all stiff and nothing as fun as the earlier games or 5.
These games have always been around, but have been more in the niche PC space. It's just that now they are finding more of their audience as time goes on. But they will never be the norm, there still is and always will be simple arcadey games, it's not "detrimental" it's just more options
^^This. Personally, I've always preferred realistic/sim styled games as I've gotten older, but also acknowledged there is still a crop of action arcade style games out for the masses. If there's one thing that utterly disurbs me is when there's a campaign for the style of a particular game to cater to what it's not. If you don't like realistic/sim games, there are more than plenty of alternatives to choose from without games being a "detriment" to one's gaming experience. This reminds me of the campaign to bring easy modes to From Software games.
Looks like this website doesn't like Breath of the Wild.
@Juustery I only speak English, we were talking about games being "too real", like Breath of the Wild's physics. I.E. metal weapons being lightning rods, lighting sticks on fire to create air for floating etc.
While I have not played Breath of the Wild since I don't have a WiiU or Switch. I have played and enjoyed other Zelda games so I don't have an issue with that style of game or its graphics. I have played and enjoyed Horizon Zero Dawn and all the Souls/Borne games as well as other RPGs such as The Witcher 3 and Deus Ex all of which tend to photorealism (sort off). For some reason, I could not really get into Final Fantasy XV (still on my to-do list though) although I have played and enjoyed all the other FF games (exceptions 9, 11 and 14). Go figure.
"Video games are starting to blur the lines between fantasy and reality in a way that is detrimental to the medium." well...you could just play any number of games which don't go for ultra realism. Most don't. Even games that are considered some of the best looking games this gen....like say Horizon:ZD, Forza games, Uncharted, or now Gears5, have an art style that may be photo-realistic to some degree, but also have enough "art" to them to not be what I'd call "realistic". High quality doesn't have to mean it looks like it was printed on film, and if you really look at images of those games, you can see the artistic work put into making them unique.
Welp say goodbye to the future of Survival Games.
only things for me in video games that ‘bug’ me when it comes to being too realistic are AI behavior and damage (character, vehicle)
Part of the reason why I didn't find RDR2 all that fun to play. Too much realism.That's another reason why I don't think Ghost Recon Breakpoint won't be good. They are adding these unnecessary realism survival aspects to it, along with random loot like the division.
yeah because carrying a living baby in a yellow recipient is too realistic, lol.
Well it's better than a stork carrying a baby.........
Realism in and of itself isn't a bad thing. The game industry often strives to make something more "realistic" in an attempt to make something feel more "mature" than something that is too arcade-y or "simple". Which sucks. But you only need to look at Naughty Dog going from Crash Bandicoot to The Last of Us or Sucker Punch going from Sly Cooper to Infamous to see this trend in action. Games that aren't deemed "realistic" (with realistic physics and/or things that are grounded well enough in our world as to not appear like a cartoon) are seen (for some reason) as "games for children", which is incredibly strange. Nintendo seems to be one of the few companies that understand the universal appeal of their games, and the fact that every age has played a Mario game. They use exaggerated art styles and a more "bouncy" and exaggerated "feel" to make their games more accessible. For me, personally. Realism is a non-issue. Just give me an interesting art style. A game like Last of Us is absolutely gorgeous in creating such a well-realized world, but I'd also say that Okami is every bit as beautiful, but for totally different reasons. I remember when Joint Operations: Typhoon Rising came out, with perhaps the *most* realistic shooting mechanics and movement, and the shooter crowd was incredibly divided on it. It's about time we have this conversation again.
I don't mind videogames having realism as long as it's interesting & fun.
No way. People can play FIFA/PES and score 4-5 goals within 5 to 10 minute match. Yet, those games praised by many as most realistic games.
Hahahahahahahaha haha...might want to think about giving up gaming.
Gonna have to disagree. Sure games are better looking, but physics and AI have been severely lacking for awhile now. In many cases downgraded from what was the former.
There are things that are detrimental to the medium but this isn't one of them.
I can tell the difference from real life easily therefore they're not too realistic yet.
I loved Red dead redemption 2, I felt some of the most geuinely human moments in a video game, moving moments but that did also bring the mundane into perspective, the fact that life is just like that. The great times in amongst the tedium. I do feel like death stranding is taking it even further though, too far and it does not attract me, the thought of having to keep track of the characters bladder level and having to then make him piss and catch his breath ect ect.
I would have to agree with this. I cannot comment on Death Stranding as I have not played it yet but yes games are becoming too realistic. RDR2 for instance while graphically and technically a masterpiece, its realism just sucked out all the fun for me.
Game journos are becoming Too moronic
with ray tracing video games graphics feel correct and lifelike .i kinda feel the sun rain ...its lovely but a mortal kombat with this graphics are kinda scary
SOME* Video games are becoming too realistic.. There i fixed it for yo 👍🤦♂️😂
In halfway thru Kingdom Come deliverance, a game that touts being realistic in many ways. Some of the elements just add no fun to the experience, like having to manage your food intake, or just skipping time by sleeping or waiting, it makes you watch a timer.
Not sure all games are going for realism. I like both as long as it's not anime.
yeah that hoverboard reminds me of my childhood anyone else do that? hoverboard with babies in tubes?
I've always said that eventually you'll get to the point where games stop looking like games. That photo realism will be almost identical to reality, which is sometimes on the brink of it anyway. But when that day does come years from now, I'm not sure i'll like it.
Reality is becoming too fantastical - more of a bigger complaint. Look at the news.
Literally impossible. Also untrue. There is a long way to go.
Hahaha with a picture of death stranding as the lead for this article, I can't stop laughing
If I have to eat and drink, I should also have to pee and take a dump. Yes, this kind of realism never appealed to me, unlike good visual rendering.
"People are becoming too whiney". On one hand, yes, there is an exorbitant amount of "realism" added to games recently but that is OFTEN offset by silly or surreal things like (in this case of Death Stranding), Floating tar ghosts from Hades and baby incubators you can wear on your chest. :/ In RDR2, we had ghosts and sasquatch and unrealistic pricing models :) But for some, when people are stuck unable to "go out and experience everything life has to offer" due to handicaps or personal situations, having life and realism brought to you and such countries, lands, landmarks and worlds one can only wish to travel to -- this is a benefit. And Kojima, however detailed he may unnecessarily get, brings that journey to us through his storytelling and imagery. :)
Developers will have to find the balance between the 'realism' within the game world and making gameplay interesting and fun for the player.
It's a solid point. Visuals are becoming more realistic. Soon, GPUs will be able to map light in an ultra-realistic way. Current ray-tracing is a very primitive and basic form but look at how much that can change the appearance of a game! RTX on and off is truly a stark difference in many titles and, again, the tech is in it's infancy as a basic commercial product. Where games need to get better is AI and physics. I don't care how amazing a game looks, you know it's just a stupid game when NPCs are walking into walls and s*it lol You reach a bad-ass final boss and he's been this cunning character for the entire game and when the fight starts he glitches out and runs around like a headless chicken. It takes you out of it. That or you're playing Witcher 3 and it looks amazing. You kill a pack of monsters and hop back on your trusty steed, Roach, to hunt the next pack. You tell Roach to pick up the pace and he does...right into a tree...where he continues to gallop at full pace while still stuck behind the tree LOL Games LOOK better but haven't improved much in any other area for about the last 20 years.
I don't mind videogames being realistic. The important thing is that the elements don't feel like a chore. What I don't like about videogames now is that they are all about being open worlds. Some of them are really filled with the same stuff and yet they are empty.
Unless you are running out of new ideas you ain't gonna build games with serious plot to match it's realistic atmosphere . Games that doesn't take itself seriously are everywhere and not unique.
Games are meant to be a leap in graphics of course we strive to get them realistic. If you can’t handle what the future holds than perhaps not play a lot of the new games that comes out.