Looking into the Future of Game Physics with an Indie Dev at Its Forefront

Dennis Gustafsson pushed the boundaries of video game physics in the mobile sphere with Mediocre Games. Now he's going further than ever before.

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IamTylerDurden136d ago (Edited 36d ago )

I think Havok has grown stale. Companies should invest in more proprietary technology. The ragdoll physics are awful and huge changes to hit and collision detection are needed in gaming. Physics has been overlooked for years and we need improvement this next generation.