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60°

Astral Chain – Developer Interview with Taura and Kamiya (Part 3/3)

Astral Chain is discussed by director Taura Takahisa, supervisor Kamiya Hideki, and producer Nishimura Eiji of Platinum Games in this interview

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frontlinejp.net
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Community1687d ago
Jimboms1687d ago

So interesting to read, I can definitely see the influences from Bayonetta bleeding through.

AK911687d ago

There's more than just that game, there are clear gameplay implementations from both Nier Automata and MGS Rising.

AK911687d ago

I've done a complete 180 of this game I HATED the first couple of hours but after gaining the ability to use multiple legions I started to enjoy it more, I'll wait and see if I remain this positive once I'm finished with it.

220°

Microsoft Seemingly Closes Bethesda France

As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people

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insider-gaming.com
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Christopher9h agoWhoDisagree(0)Agree(0)
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Community8h ago
Hereandthere8h ago

Microsoft should have left them stay 3rd party

GamerRN5h ago

If they are let go, they can be whatever they want. They ARE 3rd party now... 🤦

Barlos2h ago

Yeah, they're also jobless.

PassNextquestion7h ago(Edited 7h ago)

Bethesda France was made up of roughly 15 people... they couldn't of being doing much

Bethesda France mainly did publishing and marketing within the region

blacktiger5h ago

that's a shame for you to say that, i'm sure Elite loves hearing what you just said.

Profchaos7h ago(Edited 7h ago)

Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.

I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games

Tacoboto7h ago

It's France too, there's a high likelihood only 1-2 people on the team even had an Xbox.

Profchaos6h ago

Possibly guven all the leaks we know the Xbox brand is really struggling in the region.

Yi-Long3h ago

Well, if your consoles and games are barely found in any stores any more, of course you're gonna struggle finding consumers ...

XiNatsuDragnel6h ago

Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo

Profchaos4h ago(Edited 4h ago)

I think it would have been better for all parties really especially gamers

TheColbertinator5h ago

The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.

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70°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

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Community10h ago
H91d 1h ago

More intelligent than guerilla games

raWfodog8h ago(Edited 8h ago)

Atlus is releasing their game one week before Erdtree, SE is releasing theirs one week after.

HZD released four days before Zelda, HFW released one week before Elden Ring.

It seems to me like they are still releasing their games too close to Erdtree.

110°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

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Community10h ago
jznrpg8h ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos8h ago

Souls games will be like that players struggling make it harder

PassNextquestion7h ago(Edited 7h ago)

I think if used correctly it could work well

jambola3h ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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