630°

Bioware Gives An Update On Existing And Future Projects

Casey Hudson teases exciting news.

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blog.bioware.com
Nodoze2109d ago

Studio is DEAD. They are running on borrowed time.

VenomUK2109d ago

PR wise it's been tough for Bioware. Anthem is not being talked about positively, worst of all it's now not being talked about much at all. Also, people are speculating about EA shutting down the studio. So I think this is a statement to say to the gaming community 'everything is okay.' We know Dragon Age 4 is being worked on, and we've previously had a wink from Casey Hudson that that a Mass Effect 4 is coming but I think that is at least 3 years away. By E3 2020 they really need to show gamers something to look forward to and a new Dragon Age would do the trick.

Notellin2109d ago

One of the things I’m most excited about is that after almost 15 years in our previous Edmonton location we have moved to a brand-new state-of-the-art facility in the thriving ICE District downtown. We’ve been very fortunate to have EA’s support in building out three large floors of amazing new office space, custom-designed from the ground up for the future of game development. This represents a tremendous investment in the future of our studio, and I can’t wait to see what we create here.

I seriously doubt they will close them after this statement but let's be honest Bioware has been a shell of itself since the doctors that founded it sold to EA.

DerfDerf2109d ago

Would make sense if it wasn't for the fact that no matter how much shit the game got it still sold very well. SO the money was made and that's all that matters.

xTonyMontana2109d ago (Edited 2109d ago )

I still don't understand EA's logic. They have one studio made up of some of the key influential talent behind many of the modern day FPS features we take for granted. They have another studio who arguably created the greatest single player Star Wars game of all time. Now lets get the studio famous for it's FPS games and have them make a single player Star Wars game and lets get the studio famous for it's single player games, especially Star Wars ones and get them to make an online shooter.

It's just silly. Bioware could be saved easily, do whatever it takes to get Karpyshyn back and announce KOTOR 3 or heck, even a remake of the original. So many gamers and Star Wars fans who never got to experience Revan's story. Or better yet, with Karpyshyn, instead of a Knight game, do a Sith Warrior one, make sure the main character is called Des and go from there.

irishyort2109d ago

Studio doesn't matter it's the staff. Doesn't matter how good your last game was if the staff have moved on to other projects or studios

Godmars2902109d ago

The, executives see no value in staff. Just see the people as interchangeable.

Anon19742108d ago

People have been saying that for the past decade. They're nowhere near dead.

+ Show (1) more replyLast reply 2108d ago
VTKC2109d ago

Is anyone going to believe what they say after all thats happened with Anthem?

Summons752109d ago

I haven't believed anything they said since they lied through the entire marketing of Mass Effect 3 and then released a bad game.

toxic-inferno2109d ago

Do you really consider Mass Effect 3 to be a bad game? A bad ending, perhaps, but the gameplay is extremely solid, and the multiplayer mode - despite being a little bit bolted on - was incredibly enjoyable.

DerfDerf2109d ago

Mass Effect 3 was a fantastic game. You should pretty much just stop gaming after that statement. Just pack it all up and pawn it off because you don't deserve it.

Yui_Suzumiya2109d ago

Mass Effect 3 is one of their best games.. Outside of the original ending of course.

P_Bomb2109d ago (Edited 2109d ago )

I loved ME3’s co-op horde mode. Free maps, diverse classes, good mix of power sets and weapons, fun enemies, addictive loot. I played the cr@p out of it on PS3/360. See a lot of influence in Warframe, intentional or not.

DOMination-2108d ago

Ending of course could have been better but overall ME3 is the best in the series for me. Nothing is perfect and the first two are far less perfect imo

+ Show (2) more repliesLast reply 2108d ago
King_Noctis2109d ago (Edited 2109d ago )

Their downfall started since Dragon Age Inquisition to be honest. Great game, but shallow and not up to Bioware’s once great standard. And then we have Mass Effect Andromeda (not bad, but not great either), and the travesty known as Anthem.

Yui_Suzumiya2109d ago

Yet it won Game of the Year

lovemetal6262109d ago

Their first signs of downfall came when they released ME2. Solid game but was a preview of what was to come. Less RPG more action.

Already fans were worried how this would turn out. Then Dragon Age 2 came out and proved everyone's worry. Then ME3 and so on. But these games were good games just not RPGs as what old fans remembered

-Foxtrot2109d ago

If they make it past Christmas I’ll be shocked

RememberThe3572109d ago

I'm betting EA has too much cost sunk into DA4. After that releases, if BioWare hasn't blown it out of the water I think that'll be the last of them.

Zombieburger6382109d ago

3 major games all being shit would be the end of them.

Anon19742108d ago

Ridiculous. Mass Effect Andromeda was a huge financial success. Anthem brought in over $100 million in digital sales alone, not even counting physical copies. Bioware just relocated into brand new offices in downtown Edmonton. They aren't going anywhere.

zugdar2108d ago

Nah. They have one or two more franchises to butcher and milk first.

Nacho_Z2109d ago

Does anyone know how successful Anthem was commercially?

Magic_Spatula2109d ago

Wikipedia and like 2 other sites I went to said it made over $100 million on launch month with $3.5 million of it coming from microtransactions. Other than that, I couldn't really find anything on it besides the usual under performance and sales numbers aren't what EA expected.

Anon19742108d ago

And that was just digital revenue, not physical copies.

Servbot412109d ago

Nobody really knows besides EA. We don't know how much they expected to get from MTX that nobody is buying now. Considering the budget the game had over the past decade or however long it took, there is zero chance they made back the investment and were most likely banking on MTX.

HaVoK3082109d ago

Personally, I’ll never purchase another BioWare game. If I do, it will be a used physical copy.

0hMyGandhi2109d ago

If that's what you want to do, by all means, you do you.
Bioware gave us Jade Empire, KOTOR, The Mass Effect trilogy, Baldur's Gate, Dragon Age, Neverwinter Nights and MDK. Some of the fondest memories I've had playing a game can be traced back to a Bioware title.
Have their recent efforts been up to their old standards? Nope. Do they have the potential to make an incredibly inventive, well-realized single player adventure that can be replayed over and over again to pick up on all the little details? yup.

But again, if you don't feel like supporting their existence, that's totally fine. The gaming industry benefits far more when companies like Bioware can make original IPs (or turn Star Wars into a sprawling RPG) and recoup their budgets with ease. Giving a company that has done well by the players (for the MOST part) lets other developers know that they shouldn't be afraid of taking more risks with their game designs.

Servbot412109d ago

The Bioware that made those great older games all left the studio ages ago. Bioware doesn't exist, it's just a name on a sign.

King_Noctis2109d ago

As we have seen recently, that Bioware is no more. Alot of senior staff left the studio and with the current EA at helm, there is not a single way that Bioware could go back to being the old Bioware that made those great games.

BlaqMagiq12109d ago

You do realize that most of those developers that made those games you mentioned are no longer at Bioware right? Those games were from a different era of gaming. If you expect Bioware to pump out something as good as those games ever again you have your expectations set WAY too high.

KillBill2109d ago

I think you miss the point of the fact they gave us good games in the past and things have changed drastically since then.

qalpha2108d ago

Jade Empire = 14 years ago
KOTOR = 16 years ago
Mass Effect = 12 years ago
Baldur's Gate = 21 years ago
Dragon Age = 10 years ago
Neverwinter Nights = 17 years ago
MDK2 = 19 years ago

0hMyGandhi2108d ago

Bioware made a few "bad games". This is true. But Gearbox made Alien: Colonel Marines next to Borderlands, They made Battleborn and Duke Nukem Forever. Yet people are chomping at the bit for Borderlands 3.

Bethesda actively screwed people over with Fallout 76 by screwing with the "whales" of the industry, and their most devoted supporters. They lied time and time again with it. Yet they also gave us Fallout 3.

N4G was previously quite murky on Hello Games after they released No Man Sky, but their only prior games experience were digital releases of a 2.5d race/platformer called Joe Danger.

I am genuinely trying to figure out what everyone's stance is on the ideas of relevance. "The people who made those games no longer work there" is a common reply that I seem to have gotten.

Well, if that's the case, why are people supporting Halo with 343 making the game and not Bungie? What about The Coalition taking over for Epic in making Gears of War? How about Criterion making a Need for Speed game after taking over for 8 other studios working on the franchise?

It seems like people are implying that it's "totally fine" for a brand new developer/totally different studio to take over the reins on a given property, but not for a studio like Bioware, whose influx of unfamiliar faces is no different than the developers I've mentioned above.

If someone could clarify this point, that would be great. I do appreciate all the comments/replies I've received thus far

+ Show (3) more repliesLast reply 2108d ago
Razmiran2109d ago

Why? I agree they have been terrible, but if the game is actually good... why wouldnt you buy it if it falls on your intrests?

KillBill2109d ago

Well you would be forced to wait until much later after a game releases to really hope to see an honest assessment of a game or risk falling into what many of us did with Anthem and its promises.

When a game developers reaches a stage where you question hard each title that is released then support of it becomes simply too much of a risk. Too many games and developers out there for us to feel we should support any game series or developers simply because it has given us good games so long ago.

Razmiran2108d ago

You are actually right, when I wrote that I forgot to consider that from now on everything will be gaas

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack4d ago

NOooooooooooooooooooooo....... ..............

mkis0073d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai4d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack4d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga4d ago (Edited 4d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos4d ago

Sony's not paying the price its workers are.

z2g3d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh3d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg3d ago

People needed to buy the first game! And not at 20$

neutralgamer19923d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole3d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog3d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 3d ago
-Foxtrot4d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT4d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel13d ago (Edited 3d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog3d ago (Edited 3d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel12d ago (Edited 2d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

4d ago
Obscure_Observer4d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing694d ago

Jim Ryan got fir—err I mean, retired.

anast3d ago

Jimmy followed Phil's advice.

3d ago
raWfodog3d ago (Edited 3d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot3d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog3d ago (Edited 3d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate914d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly474d ago (Edited 4d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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