Ars Technica writes: "One major trend in the last few decades of computer simulation has involved the transition from ever-faster single processors to larger multiprocessor systems. Large scale multiprocessor systems present a wide range of options to scientific users. They can range from collections of highly specialized processors that are designed to carry out a specific computation-RIKEN-BNL for quantum chromodynamics computations, or GRAPE-DR for N-body problems-to a Beowulf cluster made up of different types of old, discarded desktops. An article in the current issue of Physical Review E examines the performance of Cell processors when they're used in computer simulations. The authors compare two Cell setups: a Sony PlayStation 3 (best performance per dollar) and a QS20/QS21 IBM blade server (best in terms of raw performance)."
Nintendo Switch 2 stick drift is already an issue, but accessory makers are already working on magnetic joysticks.
I've never had stick drift in any controller I've ever owned. All my joycons (3 sets) from my Switch are perfectly fine. My Switch 2 ones are good. Never had a dualshock / dualsense have it (did have a dualshock get a stuck trigger once). Even my Valve Index controllers which were notorious for drift were fine for me.
The tech is already there. I had a couple of my PS5 controllers modded with Hall Effect modules and they work great. They should come standard with them these days but they don’t.
Cheap, frictionless sensors ALREADY exist. Why are they "working hard to combat stick drift"? Stick drift should be a thing of the past at this point. The technology is here...NOW. It has been...for YEARS! Why is stick drift even still spoken about? It shouldn't exist!
It's been officially over 2,500 days since The Elder Scrolls 6 was revealed, and fans are still waiting for more than a logo and a mountain range.
It will come out in another 1000-2000 days or so. I’d rather they remake Morrowind. After they added quest arrows, sprint button, making stats lesser and the big nerfs to spells Elder Scrolls has been too simplified. They could change that with ES6 but I don’t have much faith in modern Bethesda. I would love to be wrong
Tune in on June 8th for this summer's PC Gaming Show, featuring exclusive trailers, new game announcements, and developer interviews from around the world. Hosted by Sean "Day[9]" Plott, Mica Burton, and Frankie Ward, the showcase will include 70+ of the most exciting games in development, all of which can be found on our Steam Wishlist.
Think my brain just imploded...
For once a nice little article about the Cell. What was truly amazing was that using only ONE SPE it was approx. 25% faster than a 2.4 Ghz Dual Core2 Duo. Granted the original Cell doesn't have the best double precision FP performance but I can live with that. The PowerXCell 8i, which powers the Roadrunner supecomputer, has the double precision stuff pretty well handled. The new Cell 2 which is going to be a 2x PPE/32 SPE unit is going to have the PowerXCell 8i's floating point prowess and then some as well.
These are exciting times in the computer industry and particularly in the processor market. I can only hope that other computer and software manufacturers see the Cell for what it really is and it becomes a mainstream desktop/laptop. If that were to happen we would enter the next age of computing.
The authors conclude that, even without the intrinsic support for double precision numerics, the Cell processor is becoming a powerhouse in the next generation of scientific high-performance computing
but not as good for videogames
That thing is tiny.