50°

Astral Chain – Developer Interview with Taura and Kamiya (Part 2)

Astral Chain is discussed by director Taura Takahisa, supervisor Kamiya Hideki, and producer Nishimura Eiji of Platinum Games in this interview

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frontlinejp.net
160°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

-Foxtrot2h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK33m ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

ZeekQuattro1h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv721h ago

They can't cancel it until a themed controller has been released first... like concord.

dveio1h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto41m ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

36m ago
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160°

Xbox Game Studios' 2025 Calendar: Confirmed releases and dates

A year packed with major releases for Xbox consoles, PC and Game Pass.

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generacionxbox-com.translate.goog
Lightning772d ago

ninja Gaiden being released 8 days apart is insane MS hasn't learned anything with shoulder to shoulder releases. October 29 for Outer Worlds and October 21 for Ninja Gaiden. These games now range from 60 to 80$. Yalls audience might GP it but other platforms have to buy it and your average person won't shell out that kinda money a week apart.

franwex1d 10h ago

Aren’t those games made for different audiences though?

Lightning771d 2h ago (Edited 1d 2h ago )

Yes but what if you want both?

Not everyone can buy both.

franwex6h ago

If you want both, then buy both. What difference does it make if you buy one now, and the other one later? Just get the one you really want first. I know $80 is expensive, but it’s not THAT expensive. If you’re skipping paying the gas bill due to trying to buy a game maybe don’t buy either one yet and wait a few months when they’re cheaper? They won’t eat into each other’s audience. Even Microsoft knows.

Reaper22_1d 8h ago

Well, you dont have to buy it. Noone is making gamers buy it a week apart. I don't see anything wrong with it.

Lightning771d 2h ago

You want another Doom The Dark Ages scenario? I'm surprised Oblivion and Expedition 33 did well with a simultaneous release. Clearly that fatigue was definitely felt with Doom.

They need at least 2 weeks apart.

coolbeans1d 4h ago

You're talking about a first-person RPG and a third-person action game though. So, it's a bit different than EA putting Titanfall 2 and Battlefield 1 back-to-back.

Petebloodyonion13h ago

Last I checked, Ninja Gaiden was published by Koei Tecmo and not MS.

+ Show (1) more replyLast reply 3h ago
ravens521d 10h ago

"A year packed with major releases for Xbox consoles, PC , Game Pass and PS"*

1d 5h ago Replies(2)
dveio1d 4h ago

I count 7 original multiplatform IPs, which were ultimately bought and are now published by Microsoft.

Sigh.

1d 3h ago Replies(2)
dveio1d 1h ago

If you look closer again, then you'll notice that I, at any point, didn't even mentioned the adjective "bad".

But you.

1d ago
Lightning7723h ago

The "sigh" means your displeased. Don't make excuses why is it bad?

dveio23h ago(Edited 23h ago)

Nope, 'displeased' ain't the feeling I had when reading that article.

But speaking of pleasure:

Are you personally pleased with that line-up Xbox have in store for you in the Series' fifth year?

Edit: I didn't downvote you.

goken11h ago

To be fair “sigh” could also mean relief, happiness… although it is also often interpreted as some form of negative expression

Lightning7722h ago

Still making excuses. What's the issue with this?

1Victor13h ago

@light:” What's the issue with this?”

The issue is your thickness a reasonable player would buy one of the two game that are close to each other release and at minimum get it to halfway/finish it and then buy the other at a later time🤦🏿.
Not everyone try to break the speed run record on every game 🫩

+ Show (1) more replyLast reply 11h ago
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused4d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19924d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon4d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.