CG writes: CD Project Red released their Cyberpunk 2077 deep dive video on Friday which comes as a highly condensed version of their E3 and Gamescom 2019 demo. We already posted our opinion on the demo having witnessed it first-hand a few weeks ago at Gamescom. Whilst still very excited for the game which releases in April next year, we stated that we’ll keep our expectations in-check for now, noting that this is perhaps a prudent approach to take rather than too much Cyberpunk 2077 hype pre-release.
Join Rich, Oliver and Alex for discussion on the latest leaks surrounding the mooted PlayStation handheld and the myste…
I really want to know what's going on with docked vrr cause cyberpunk at 40 fps docked seems to be a choice driven by vrr
The first confirmed use of Nvidia's machine learning-based upscaler is revealed - and it's in one of Switch 2's most demanding titles.
The Cyberpunk 2077 Ultimate Edition is coming to the Nintendo Switch 2, but what kind of performance can you expect?
Targeting 1080p means a modest resolution compared to PS5 & Series X - but at least it’s a step up from the disappointing performance on Xbox Series S.
To put things into perspective, the Steam Deck’s preset for Cyberpunk 2077 runs at a mix of medium and low settings, targets 40 FPS, and renders at 650p before upscaling. That means the Switch 2 version will likely be very close to what you get on the Deck in handheld mode, possibly a bit sharper.
When it comes to efficiency, the Steam Deck lasts between 1 hour 40 minutes and 2 hours 15 minutes while running Cyberpunk. Based on Nintendo’s own worst-case scenario, the Switch 2 should be in the same range at around 2 hours, but if it's more efficient, it could do better.
Docked mode is where things get more interesting. The Steam Deck doesn’t have an official docked mode, but with Power Tools, you can overclock it while plugged in, pushing the resolution to 900p native, bumping most settings to medium, and still holding 40 FPS. If the Switch 2 is aiming for 1080p in docked mode and achieving it natively, then it could have a slight edge in performance.
Honestly, that’s solid performance, and if the efficiency is there, it might surpass the Steam Deck when it comes to AAA games. However, it’s not going to be a game-changer. More powerful current Windows handhelds will likely surpass it in many scenarios, but they are also more expensive and less efficient.
40 on a vrr display can result in gameplay that feels akin to 60.
Vrr is an amazing tech we still need to learn if Nintendo vrr bottoms out like PS5 does (xsx doesn't) but I would be expecting 40 with vrr to become a standard on switch 2
At this point if ur expecting something that isn't. It's your own fault. There has been plenty of coverage to know what to expect.
I mean this can happen to just about any modern game in the era of the internet. For me, “over-hype” generally happens in the story, gameplay and/or graphics you generally know what to except these days with an overload in previews.
cd project red are increasing the hype themselves and it looks like they really believe in their new game, for now honestly the deep dive video was kinda not what I expected but we can't tell if it's a masterpiece or an disappointment until we all play it.
god of war and rdr2 had the same amount of hype but they were successful while a lot of other over hyped games failed badly like anthem
I remember farcry 2 when we had to pick out character. And then he barely spoke and and wasn't visible in then cutscenes. I almost forgot about who I chose as a character.
Which is why you never preorder and wait for reviews and opinions.