190°

Doom RTX released; mod bringing real-time ray tracing to the classic Doom game via the Vulkan API

DSOGaming writes: "Doom RTX brings real-time ray tracing effects to the first Doom game. It uses the Vulkan API and you'll need at least an NVIDIA RTX 2060 in order to run it."

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dsogaming.com
1nsomniac2063d ago

It’s fake, read the update in the article. Stolen mod being passed off as someone else’s work. Doesn’t include any real-time raytracing.

This is the game I want with official RTX support tho!

2063d ago
Jman22063d ago

Doom 1 is hard to path trace, I mean the original game is ray traced anyway. But because everything is 2D it's harder to path trace. So you would have to convert the scene into a volume representation like a BSP then to a 3D triangle soup to then path trace.

Quake and others are chosen because there already BSP / CSG d end up as a triangle soup at runtime. Although I'd definitely be up for giving it a go...

Watsyerproblem12063d ago

This is fake. Even looking at the screenshot should show that this isn't raytracing...

80°

Are Space Video Games Not Weird Enough?

The video game industry is already so creative, but one thing that can be improved is its handling of space.

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powerupgaming.co.uk
thorstein76d ago (Edited 76d ago )

After watching Scavengers Reign? The answer is unequivocally yes. I really want something out of left field but I think people are too afraid to shake things up.

It's what I love about Shadowrun and Black Mirror. Love, Death, and Robots proved that there's an audience for stuff that doesn't fit the mold.

Gamingsince198175d ago

Weird games in general we don't get enough of, we need more games like Katamari and Mr domino, things like that

74d ago
120°

Doom Is Now Playable In A PDF—Who Needs Excel Anyway?

The iconic demon-slaying shooter just got a corporate makeover—perfect for pretending to work!

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fortressofsolitude.co.za
74d ago
100°

How Doom changed the world (according to boomer-shooter godfather John Romero)

Mods, metal and Mormons, oh my!

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shortlist.com
OtterX135d ago

John Romero is such a rad, down to earth guy. A few of my Portuguese game dev buds got this opportunity a few weeks ago at the DevGamm event in Lisbon! He turned down dinner w a lot more higher profile game developers to rather have dinner with this small, more unknown indie dev team called Redcatpig instead. It shows you where his heart is!...

https://media.licdn.com/dms...

Trilithon135d ago

ah the dawn of FPS and the golden age of gaming.

74d ago