With Death Stranding's release right around the corner, let’s consider exactly what players are anticipating with Kojima's new game and how its unique gameplay could be overshadowed by its enigmatic creator.
IGN: "We talk to Yoko Taro and Hyung-Tae Kim about the ways that Stellar Blade is inspired by NieR: Automata, comparisons between EVE and 2B, and much more."
It's fairly common knowledge that Final Fantasy 7 Rebirth enjoyed a relatively smooth development cycle, owing to the fact that Final Fantasy 7 Remake's team was largely kept intact, and the first game had obviously laid the foundations in terms of visuals and gameplay systems. It took Square Enix around three years to craft Rebirth, and it expects the same kind of timeline when it comes to the third (and final) title in the trilogy.
I really think it should've been just one game or two at most, kept to the simple turn based combat, and no crazy changes to the story. But it's whatever. I liked rebirth but man was it bloated with so much unnecessary and repetitive stuff. Square is really betting their money on the remakes. I do admit the remakes have been the only mainline ff games Ive actually quite liked since probably 10 lol.
That's pretty crazy if you think about the 2005 PS3 tech demo that started this all! I'm not sure if they ever intended to remake the game at that time, but the fan outcry for it was so incredible that it eventually became a reality! Now imagine all of the fans who have died waiting for this. :\
I mean not too surprised, they already have most of all the assets already made. I just hope it's UE5 and they crank it to 11 and finish strong. I also hope they go back and upgrade Remake and Rebirth to UE5 too. BUY THE DAMN GAME PEOPLE!!
Josh Sawyer tweets: "I believe burnout has already replaced crunch as the primary hazard of the game industry. Managers are setting teams up to fail and devs are getting ground up as collateral damage. I have suffered from burnout myself. It's no joke. Thanks to @thewritegame and @Eeoor for the talk.
As with crunch, it's likely that managers may acknowledge creating the circumstances leading to burnout but will not take the necessary steps to change them. It's important that devs continue to talk to and support each other and to apply pressure until change is effected."
I'm not worried in the slightest, I like his games, I also like not knowing every single detail about games I'm looking forward to, general idea, some gameplay and I'm good🤷♂️ this sudden need to know every single thing about the game is crazy to me.
I'm happy to go in with the mystery surrounding what kojima and his team has created, did the same with zoe and metal gear, and most other games to be honest, plus he confirmed already that gameplay will be shown at tgs, these worry articles are a bit premature.
I'm really looking forward to Death Stranding and the prospect of Sony and Kojima working together is exciting.
It's odd how people act like they want new creative ideas and they talk about how terrible it is when publishers like EA or Konami suppress creativity or oppress creators, but now we are actually getting a beautiful publisher/creator relationship with unadulterated freedom from one of the leading lights of our generation and all i see are these ridiculous articles about Kojima needing to be reeled in well before we even fully know what the game is. It's so premature, as if certain people want the game to fail. We should be celebrating a new IP and new relationship from a legendary creator especially in the aftermath of the Konami situation. It's sad to see all the negativity and misplaced anger. This is exciting, it's good for the industry and Death Stranding looks awesome.
I spend money on anything Kojima touches
I think people need to keep in mind that Hideo always wanted to be a film director.....gameplay isn't his specialty.