320°

Sony's 'Dreams' Wins Best Of Gamescom Award

2K's 'Borderlands 3' scored the coveted Most Wanted consumer honor, as well as Best Multiplayer Game, as Europe's largest electronics entertainment showcase wrapped up Saturday.

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hollywoodreporter.com
ApocalypseShadow1706d ago

Of course. You can make almost anything in the game. Music,movies,games and hopefully, vr games and experiences. I've seen fan creations that would rival major studios which is crazy. It's beyond Mario Maker, LBP and Spark. Way beyond.

Sony and Media Molecule just racking up more awards.

crazyCoconuts1706d ago ShowReplies(2)
Tech51706d ago (Edited 1706d ago )

it's still held back by typical game making limitations.

learning curves
time
team work ethics
money
support

90% of talented artists start out with large ideas and end up making fan recreations.
because too much time necessary to invest. no money. not enough support. and team work ethics going down the drain. end result - lost all interest.

bishup251706d ago (Edited 1706d ago )

Dreams cost you money upfront. that's already a setback. if a team of developers want to make a game they each have to buy it. that can be very expensive. the actual game making tools on PC are free and already support consoles. with the amount of money put towards this you can put it towards better graphics tools.

RpgSama1706d ago

You must be fun at parties.

1706d ago
IamTylerDurden11706d ago (Edited 1706d ago )

bishup25

The game is $29.99 if u buy it now.

The ppl buying Dreams are gamers. We are creative gamers, gamers who simply like to play other ppl's creations, gamers who might dabble in creation, gamers who are serious about creation, VR enthusiasts who want a plethora of VR content, and ppl who loved LBP and just want to have fun. You can play, create, remix, write reviews, become a content curator, or just dive into the community. Some ppl will play the main campaign and only the Mm content, some won't touch the story campaign, some will work mostly on music/sound design, some will form teams and crank out masterpieces, some will find their niche creating assets for the community, some will become masters of animation, or masters of remixing, and some will enjoy tracking projects and watching them grow.

Dreams is progressive, it's innovative, and it's creation. But it's also play. Mm is not just selling you a game engine, they are selling you a game. Ultimately Dreams is a game. It has incredible creation roots, but it also has a campaign and will ship with thousands of hours of content. They've built in a community infrastructure that will encourage ppl to write reviews, collaborate, remix, rate, and get involved. It's just so multifacted and to compare it to just a game engine is irresponsible and misinformed.

As i've stated, Dreams isn't just a game engine and it's not just for serious developers or aspiring game creators. Ppl with the skill and knowledge in legitimate game creation, true professionals, and those looking to create a commercial product should probably look elsewhere. Professional developers are welcome to have fun with Dreams, they are welcome to create a masterpiece, but obviously the mass majority of Dreams players will be regular games who are fans of Mm and those who enjoy creation, but have never written code.

Dreams allows you to learn and perhaps master the tool set in mere days or weeks as opposed to months or years. It's far more accessible than a professional game engine.

Tech51706d ago (Edited 1706d ago )

@ genkins

as humorist as your quote seems. it does bring a sense of joy to the concept that console gamers will get to be developers and experience the same roadblocks as developers. some of the biggest game critics are console gamers.

with Dreams being produced gamers will have a chance to have their games criticized along side other developers. if anything this will add a higher understanding to the common complications to game development.

Teflon021706d ago (Edited 1706d ago )

"90% of talented artists start out with large ideas and end up making fan recreations.
because too much time necessary to invest"

No, that's what the ambitious talent does to test tools etc. So they can understand what is possible and so on. After a bit, the skilled and people with a vision will make those things. Just like LBP. It's not filled with clones anymore. The best stuff in LBP is all the unique content all over. If you want to make a adventure like Zelda. What way to understand the limitations than to actually build it in it so you know what to do before making blueprints to something you may not be able to do the math and figure out. Remember. Mm doesn't even know how some of the stuff made in LBP was even remotely possible. Like they literally never knew some things were possible.

The ppl who only make clones didn't intend to make something different. They don't try make something and say scratch that lets make a clone lol. If anything it's the opposite. The good stuff just needs a bit of time before it's created

1706d ago
sprinterboy1706d ago

You've heard of Minecraft haven't you, million upon millions of gamers of all ages building stuff etc which takes hours and hours to build a city or eiffel tower etc.
Dreams does all that and more like music, a actual game, movie or some art work or character creation.
Please read what you type before adding.

bishup251705d ago (Edited 1705d ago )

IamTylerDurden1 -
"As i've stated, Dreams isn't just a game engine"

neither are the tools on PC. everything from movies, music, and user created content can all be made on the same free tools. proof.
https://www.youtube.com/wat...
https://www.youtube.com/wat...
https://www.youtube.com/wat...
https://www.youtube.com/wat...
producing music in Unity5.
https://www.youtube.com/wat...

not just games. you can make graphic novels, flip books. whatever.
all of it open source at no additional cost.

Rhythmattic1705d ago (Edited 1705d ago )

bishup25
Your link regarding Unity and Producing music is way off the mark...

I write, record, produce, mix...
Ive composed short and feature length film scores....
All youve posted is a Mixing engine similar to Wwise... and still not as capable...

Dreams allows you to "write" music, produce music, and then like your links, Mix music in relation to interaction within a game....

I will play uninformed, but it seems Unity5 Does not allow composing with Midi...

Will Dreams be as good as Logic or Cubase.?
Very much doubt it, But Dreams goes beyond Unity for music "Composition"

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1706d ago Replies(1)
Sharingan_no_Kakashi1706d ago

I hope this game sold well cuz no lie, i just looked up one day and it had released. I haven't seen a trailer or anything for it.

-Foxtrot1706d ago

It hasn’t released yet

Just early access for a select few

1705d ago
roadkillers1705d ago

Early access for those who bought it. Anyone can get the early access. It's cool, but there is a lot of fluff to get past. Seems like a platformer haven though.

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MasterCornholio1706d ago

I'm not surprised. I've seen people create some pretty cool Games with this. I'm so happy they Media Molecule has created such a versatile game creation tool. After Microsoft dropped project Spark I was hoping that Media Molecule would come out with something alot better.

Show all comments (64)
60°

Dreams Dev Media Molecule Says Layoffs Impact Planned Community and Curation Support

IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."

Inverno33d ago

How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.

60°

How Dreams Tren update was inspired by a childhood spent playing with trains

Media Molecule Creative Director John Beech talks about making a very personal project in Dreams, available with PlayStation Plus.

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blog.playstation.com
80°

Dreams - Tren Trailer | PS4 Games

Get ready for a trenmendous puzzlin’, high-score chasin’, nostalgic adventure, in the latest Mm Original, Tren!

poppatron272d ago

This is really cool, it’s a shame they didn’t do more of this during the first 5 years of dreams. Demonstrates how powerful a tool it is. I kind of got the feeling puzzle types of games were really going to be the best use of dreams for putting together a whole complete game. More ambitious things never went beyond tech demos really. Or did they? I stopped really looking after a while

closed_account272d ago (Edited 272d ago )

Yea, this is John Beech's creation.. I remember him showing these trains in production 2 or so years ago, so it's pretty amazing how far he's taken it!

John's story is pretty awesome. He was just a normal guy working a construction job, and he built Little Big Planet levels on PS3 just for fun. Media Molecule contacted, then hired him bc his creations were so good.

He has been a lead designer for MM, 14 yrs, until recently he became their new Creative Director this year when Mark Healey stepped down.

Beech is a super nice and humble guy, I've been following him for a few years now since i first saw his photo realistic "Traditional English Breakfast" creation in Dreams.

So you can see why this creation is the best of the best! I find Beech's story super inspiring, someone who did not go through the traditional route of game design training with nothing but a whole lot of passion and a hell of an amount of undiscovered talent!

Inverno271d ago

Apparently there's a movie that will use Dreams engine, but I believe it's still in the making. That's probably as ambitious as it'll get unfortunately.

Yi-Long272d ago

This looks gorgeous and fantastic. Really hope Sony reconsiders pulling support for Dreams, now that it’s coming to Plus.

closed_account272d ago

I'm really hoping they create a sequel that they can expand upon with multiplayer and huge connected worlds. This could be Sony's Rec Room or Roblox if they supported it right. It would be the best looking of the bunch for sure!

Honestly, I think Sony should put Media Molecule in charge of creating a new Playstation Home platform, utilizing these player creation tools they've developed.

I can only imagine how amazing a cohesive PS Home world could be in PSVR, but they should of course include flat support just like Rec Room/Roblox.