But only when it comes to money. Further details, such as pissing against the wind, are included in Gamepressure's interview.
Nintendo has announced its financial results for the full fiscal year, alongside an update to Nintendo Switch shipments and more data, including a prediction for Switch 2 hardware and software.
well, the switch 2 has two holidays in the us, thanksgiving and Christmas.
so id say its fairly possible. the rest of the world will also grab them
Switch and Switch are a different kettle of fish. A sell out at launch by the diehards, strong sales, then the non diehards will be put off by the £75 ($99) games, including the stupid download cards which are topping £65 ($85). Not rocket science to work out how the Switch 2 is going to pan out. The PS5 has sold well, but games at £70, sales have been low. As game sales drop, prices will rise. Sony could knock out all their games for £40 and still make a killing selling more games. There's no denying that a gaming crash is looming.
Not paying for something that's not worth more than the price it was advertised, which is $449 - $499.
Today, Bandai Namco announced its financial results for the fiscal year between April 2024 and March 2025, alongside its future strategy.
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
It's a classic example of a potential new franchise where the first game is flawed but has promise and the sequel is make or break. If they can tighten up the combat, streamline some of the more tedious survival elements and polish the story and game as a whole to a high standard then they've got a great chance of making something big.
I enjoyed KCD more than RDR2.
I've put hundreds of hours in KCD and still haven't finished the main story. I love just exploring the world, it's gotta be up there as one of the best game worlds ever created. Looking forward to KCD: 2! Switch version of the first one would be epic too, though :D
Meh, R* has fallen off anyway; KC devs shouldn't be so hard on themselves. Clunky gameplay, amazing story. At least they released a PC version for people and didn't pivot their studio to only caring about microtransactions.
The ridiculous 25-50 gb patches weekly sure didn't help the reception of this game at launch which I got, however the continued and fairly swift support at the same time was appreciated. Also the fact they stood their ground and refused to add artificial diversity that wouldn't fit the era made me respect them somewhat more.