Death Stranding is weird. Maybe it's too weird? And maybe Kojima was better served when Konami was constantly trying to rein him in?
Yeah, how dare he be creative and try to bring that to the industry. No one wants new ideas, we want the same ol concepts and designs we've been getting since the beginning of video games. Innovation? More like Sinovation amirite? /s
In one of my past comments I provide a YouTube link exposing the God that is Kojima
One of those sad YT who make click bait videos is my guess.
Expose him how he has crazy mad ideas and is a phenomenal developer and is able to turn these mad ideas into fantastic games I’ll take him over Konami or any guff on YouTube any day his games are incredible and he seems like a really decent chap he could have retired years ago
The only thing you've exposed is how stupid you are
Heaven forbid we have creativity in videogames. All we need is pew pew and we’re set! The amount of hatred towards Kojima is hilarious at best. It’s not that hard to figure out that Death Stranding has a sci-fi feel to it.
Honestly though, some creative people do need direction to get the best out of them and their projects. I guess we'll find out if that applies to Kojima but I'll keep on believing in him until proven otherwise. Regardless, Konami weren't right, essentially chaining him up was not the solution regardless of what they thought.
This. Kojima is undoubtedly an "auteur", and people who have wild imaginations like him need some form of limitations, they need restraint. If they don't get it, it can often lead to disaster (we see it happen all the time with movies, for example).
There would just have to be people trying to side with Konami eventually, but no. Konami wasn't right about anything here. Whatever happens now with Kojima is completely on him and I'm sure he's just fine with that. Weird isn't a bad thing. Creativity isn't a bad thing.
No one is saying that creativity is a "bad thing". Weird isn't also considered "bad" (it *can* limit the reach of your audience, however) but I suppose that in an industry that has entire studios fold after one "bad" game, it can certainly be seen as "risky" to make a niche game. I am a huge Kojima fan, but I am not going to lie and say that I'm not concerned, it's because Kojima built this studio from the ground up, and most of the people on his team are not exactly going to tell him that "no". We will see.
Just another author that doesn't realize that Konami had Kojima work on several other projects while having him make yet another MGS game which he didn't want to make.
Of course ppl want new but just making weird shit for sake of being different, with no real continuity of themes or mood isn’t necessarily good. The innovation part comes from making something new and great that has broad appeal... hence the term “game changer”. DS is not a game changer and I wouldn’t be surprised if it was met with mixed reviews. Not every ps4 exclusive is going to be a masterpiece and honestly the author of the article makes some pretty valid points.
Mood is a melancholy acceptance of an apocalypse, theme is basicaly time/life & death, and yes there is continuity. A seperate reality is seeping into our own, and is drawn to people and does something to them that is apparently worse than death, so now the only people left are ones smart/resourceful enough to survive and do something about it (some study, some fight, others police) and you are the courier that transports things between them. Yeah theres still a lot of vague mysteries leaving everything very obscured but that's what Kojima wants you to figure out when you play the game. A mysterious world is no fun if everything is explained to you.
The points are not valid. It's just pure BS
It's just going to be up to what it is when it comes out. Everything else is speculation based on the dribble of the content we've seen up to now. From what I've seen, it looks like a faux surrealist fever dream. Doesn't mean a damn up until the thing comes out in its entirety.
Lol just because a game is a new concept doesn't mean that it's innovation. Death Stranding could still be boring af. New concepts don't always work.
So what do you suggest? That developers stop trying new ideas and keep making Call of Duty and Assassins Creed clones? Im guessing you are an Xbox guy. Are you happy with the same 3-pillar release loop of Halo, Gears, and Forza over and over and over? I'm not saying Death Stranding is going to be a masterpiece or anything. It COULD be poorly reviewed. However for anyone right now to make a judgement on the game before ever playing it is silly.
@Brother So do you want them to play safe then and create fornite 2? Off topic: thank you for giving me life and a guild to call home even though you were the bad guy and all I love you brother in a brotherly way now bye bye onii chan have fun with Mavis!
I'm not saying they shouldn't try new concepts lol. All I'm saying is that it's not automatically good BECAUSE it's a new concept.
@Zeref I never said that risks don't come with rewards at all, some of the best devs take the idea and spin on its head eg Mario 64 and Sly 2, where Sly2 created its own individuality but still uses the idea of Mari0 64.
There is such a thing as "Stupid ideas," and Death Stranding looks like one of them.
If letting us pee and walk around carrying a weird baby is innovation, count me out.
I can't wait to see what his vision is. I hope I personally find it fun.
The trailers of death stranding has me super excited but not gonna lie, I've never clicked with his games mgs etc. I appreciate his work but it's just never worked for me so I'm going into death stranding with excitement but dread at the same time if it doesn't click with the me.
Yeah, I'm kind of in the same boat. I respect the hell out of him for sticking HARD to his guns and only ever making what he wants to make and I hope he keeps doing that forever, because it sets a very good example for the rest of the industry. After the first Metal Gear Solid, though, his games just have not been for me...but I suppose that's kind of the point. TONS of people love his games, so why is it that he can't make them? Why should ANY developers be obligated to filter their vision through a bunch of focus-group BS when people like Kojima can make some of the most idiosyncratic games out there, and people obviously love it to death? Let creators be creative, dammit.
Kohima’s games have definitely gotten a little weird as he has gotten older. With the MGS5 games, some of the themes and scenarios were truly bizarre...while I didn’t like the last two games as much as the earlier ones, I can respect that he doesn’t compromise his vision.
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this kind of articles is why you get call of duty 1 2 3 4 5 6 7 8 9 10 11 12 13 and games filled with microtransactions. enjoy
I disagree. Do you really think it's because of this article that we get those games? We get those games because people buy them. Alot of people. We've gotten microtransactions because Bethesda sold horse armor and people bought it. Publishers are greedy and cater to the largest market possible. We don't get games like Death Stranding because people don't actually support them, by, you know, actually buying the game. I'd like to see more developers take more risks, but the truth of the matter is that making games takes alot of time, and is insanely expensive. Going off the beaten path, for even a fraction of a second, could lead to a loss of millions of dollars. Ironically, it's often because big franchises introduce "new" mechanics that people often complain that it's "not battlefield" or it's "not call of duty enough" and absolutely shred it to pieces online. Articles like this just reinforce a very obvious point: the "weirder" your game appears, without a particular selling point that is seen as "relatable" to others like it, with a story that is immediately known or understood, has the potential to limit your reach to basically your "core" fan base. Don't get me wrong, I want to see games like this succeed. But this article and the underlying implications that it happily states as "points of contention/concern" is just an honest way of seeing the potential market for this game, and what happens when a very talented game designer has almost zero creative limitations or constraints to make the game that he wants..
i know all that and i agree. the n4g community is in denial though. they think dark souls sells 10 times more than cod. so let me fix it. gamers like the author of the article is why we get games like that
No We get micro transactions because they make money And we get call of duties because they're fun and people like them Or do you think every problem nwith the industry is caused by questioning kojima?
Only time will tell
My crystal ball foresees mixed reviews for sure. Love it or hate it kinda game. My guess is anyone who hasn't liked his previous work will probably not like it, mgs die hards will love it, gamers who maybe didn't like games like heavy rain, beyond 2 souls, detroit will probably not like it, younger apex, fortnite crowd will never play it, complaints in reviews about cuts scenes being too long, reviews about its not a game BS. Tbh I hope I like it but I sit on the not a big fan of kojima side (appreciate his work of course) I just hope it reviews correctly and the kojima die hard articles are honest and not just it's amazing for the sake of it being kojima. If it's weird , fun, great gameplay mechanics, great weapon wheel, great story etc with what seems to be a new type of game which hopefully feels fresh, new etc then I'm all in but if this new type of game just isn't fun then it just didn't work.
I kind of agree with you but I don’t think all the MGS fans will necessarily be blindly into it. I’ve played all the metal gear games since the first one on ps1 and thoroughly enjoyed them, but I’m still not sold on this. It’s pretty, but I’m not sure the gameplay actually looks fun to play. Walking around delivering packages, peeing and soothing a baby aren’t really things I want to do a lot of. If there is more combat maybe, but it’s not indicating there is much so far.
Well, I actually respect and apreciate your "crystal ball" mainly because it nails every aspect of the game so far and the reception.
such blasphemy against kojima-san, burn the non believer! Seriously though, his games are celebrated because they're whacky or weird.
How about we actually wait until Death Stranding is out? Oh that's right, these fucking hack journalists gotta whore themselves out and make clickbaity as fuck titles to make ends meet, my mistake...
Nah, waiting is too much./s
Death Stranding will be a masterpiece.
REMEMBER THIS COMMENT! I have the game pre-ordered and payed for myself. But if I hear you cry about it later remember this damn comment.
Either a masterpiece or terrible
Sony has the money to let kojima do what he does best. But I didn't like some of the decisions he made with mgs5 like hiring Kiefer Sutherland who was very expensive. Didn't like episodic thing either. Also.. him working on another high budget project like PT with norman reedus. That probably pissed konami off. But anyway. Death stranding will de amazing. But what will happen if norman reedus is not available for death stranding 2? Will ge be replaced by another actor? I wish he only used his voice and acting and not his look. Same goes with mads mikkelsen and the rest of the Hollywood staff.
We don't even know if there will be a Death Stranding 2. This could be a one-off game that he wanted to experiment with.
Exactly. And talking about if.. not will.. But still.. reading the brief story article I can see this game be something really big. Cant wait!
You assume that Reedus is surviving Death Stranding...
It is i unlikely that reedus wont make himself availible to kojima as he has proffesed over and over again how much he love him and the creative process they have been through with this game.
No matter how Death Stranding turns out, Konami was "not right about Kojima." Konami was a ball and chain for him - not a boon.
Yeah DS looks like a D rated movie A action to piss in the game? I mean come on
Yeah games should all do the same thing so they can be sure that everyone can enjoy the game.
Yeah hopefully there is a option to go number 2 ...it's so innovative
That will be in a DLC titled “for negative people”.
The first south park game had you farting left and right, and attacks based on farting. There was even a trophy related to farting on all your friends. As I recall, the game was pretty well received. Who made those games again? I heard they got brought by someone recently....can't recall who. Guess if we're going to judge a game, and a developer by one thing in a game, in particular a bodily function, then we can do that. Do we really want to open that door?
I mean, you can probably do everything in the game lol. Go back and look at the level of detail at the time in games like MGS2 and 3. Those games were unnecessarily detailed lol. Like ice cubes that melt in real time that only exist in one bucket in the entire game. Kojima just loves that stuff, adds to the world.
I can't find any of your comments about pissing in The Sims games. Simulation, right? We can see the ghost(s) in the game.
It's possible. For example I like Will Ferrell when he's being directed and sticking to the script but let him loose to improvise and it turns into a load of incoherent shouting. Probably something it'll be more worth debating about Kojima after DS has released because I think he's holding his cards close to his chest.
To be clear I'm not saying I think it looks bad just that we don't know either way yet, which we don't. It's too surreal a game to have absolute confidence that it's going to be great. It's one of the games I'm looking forward to the most because it's something new.
Judging the man, or this game fully before it's been released is premature. Especially from a proven developer like Kojima who has his own brand of weird, and who has a fan base who likes that brand of weird. Some people just want to jump on a hate train, and while I can see why some may not be excited for this game, some people are going to lengths to really state their dislike of what they've seen.
So...being creative is a bad thing and corporations should limit that? Is that the point of this article? I disagree, and if Death Stranding is too weird for you, no one's making you play it. It's a good thing I like weird.
Based in what we saw about DS and the two last games, PT (Kojima ate the entire budget Konami gave him to develop the game to make a graphic teaser for Sony) and the repetitive and never finished MGSV, i'm beginning to think Konami made a good move letting him go. Sony, stay away from him, I LOVED Policenauts, ZOE 2 and MGS 1, 2, 3 and 4 but since 2008's MGS4 Kojima is all about fuss, he sells smoke, and not cheap.
He's improving upon this gen greatest game engine - DECIMA. KojiPro wrote FOX ENGINE which was scalable across 4 platforms. There is undeniable talent surrounding Kojima regardless of anyone's thoughts about him or his games. Sony was right to back him and I think should go one step further and lock him in for good.
If it was a good move "letting him go," that would imply they are better off without him, which would also inherently ignore his entire portfolio. So what has Konami done since, and how are they in a better place after his departure?
With the sad state of affairs the once respected Konami is in with console gaming, with no high profile developer or game title after Kojima's departure, with the company lashing out trying to remove his name from the games that made them a return on their investment every time, who do you believe was in the right? If Kojima was wacky or terrible in game design, or did some disgusting thing at Konami, Sony obviously wouldn't have brought him on board. He's making something new. What are they making? Casino machines with art and characters from the very man that helped put them on the console map.
Konami right 😂 there 2 words don't belong together. They gave him 8 years and 80 million but than wouldn't let him finish the last chapter and just released the game as is for their biggest franchise
He spent so many MILLIONS to sign up hollywood stars that he did not have the budget to the animations and physics. Did you saw the animations when "Norman" falls from the cliff or when he "slides" in the gully? PS2's animations quality.
For what its worth... MGS never had super smooth looking animations either.
I rather get something “weird” than the same old rehashed thing. Even if its not as “good”.
So youd rather get a meh wierd game then a good game in a series you like? I'm not sure I believe that
I should clarify. I rather get weird games (plural). That way we get experiences that are new and cut away from the tried and tested cookie cutter formula games. Some will miss, but some will push gaming forward.
Okay then I absolutely agree Haha risks can pay off
https://twitter.com/Kojima_... must be hard time for some ones