IGN writes: "Last year, I crapped on WWE SmackDown vs. Raw 2008 when it came to the PSP. The system was trying this updated control scheme where the D-pad controlled moment and the analog nub taunted but you had to drop to the nub after initiating struggle submission moves with the D-pad.
I found it to be a headache, and I wished death upon it.
Sadly, the control scheme is alive and well in WWE SmackDown vs. Raw 2009 on the PSP, but it's nowhere near as annoying. I think it's because characters use fewer struggle submission moves this year so the D-pad to nub moves aren't as common, but whatever the change is, I like it. However, that's not to say you need to run out and pick this UMD up; the D-pad is still less than ideal, especially when running."
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
WWE have produced a lot of video games in their time, with varying degrees of quality. Which are the best though? Jason Delacey tries to pick five Stone Cold Stunners.
Here comes the pain.... all time fav WWE...
once my cousins and i played elimination chamber whole night .. one match whole night.. good times
peace