What goes right and wrong when games take a decade to make

What does a decade’s worth of work look like? You can start and finish almost any form of education; establish a career; raise a child; build a thriving business. For many, a decade of work could represent a house, a page on a resume, the title on a business card, or something less tangible — a feeling, even.

For some in the video games industry, though, a decade might produce a single product. Ten years of late nights, dashed-off ideas, and half-functional prototypes for a bundle of living, breathing code.

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