Microsoft: Cloud gaming is “inevitable” but “years” from mainstream

With the planned 2019 launch of Project Xcloud, Microsoft isn't ignoring the game industry's current mania for streaming gaming. But in a recent interview, Microsoft Xbox head Phil Spencer tempered near-term expectations for the supposed streaming gaming "revolution" some are expecting.

"I think [streaming] is years away from being a mainstream way people play," Spencer said. "And I mean years, like years and years." Comparing the trend to Netflix's now two-decade-old transition to streaming movies, Spencer said, "I think game streaming will get there faster than 20 years, but it's not going to be two years. This is a technological change. While it seems like it happens overnight, it doesn't.”

Read Full Story >>
The story is too old to be commented.
-Foxtrot609d ago

Says the guy who overhyped and made a big deal about the power of the cloud...

Lennoxb63609d ago

Cloud gaming and cloud compute are not the same thing.

darthv72609d ago

To the sony faithful... they are one and the same even though everyone else knows the difference.

scoot_n_loot609d ago (Edited 609d ago )

They are part and parcel. Disparaging the cloud is essentially disparaging online gaming and its importance to the future of gaming. Par for the course from your typical n4g'er. If it's not a first person linear action adventure game that comes in a physical format, it should be discredited. Bcuz reasons.

Obscure_Observer609d ago


"Cloud gaming and cloud compute are not the same thing."

He knows that. Foxtrot just can´t help but hate anything Phil does or says. Since he doesn't even own an Xbox One, i think he´s just obsessed with the guy.

609d ago
rainslacker609d ago

Yeah, cloud streaming is actually more practical than asynchronous cloud computing. Both are limited by peoples connections though.

+ Show (3) more repliesLast reply 609d ago
King_Noctis609d ago (Edited 609d ago )

You may misunderstand between cloud gaming (Xcloud, Stadia) and cloud technology like the one used in CD3.

ThatDudeMunkee609d ago

I don't agree what-so-ever. Not many gamers want closed environments where they can't mod, tweak, and enhance their experience however they please. That is one massive issue with cloud gaming. There's a reason some people still buy physical over digital, DRM free, etc. No one wants a closed environment, most of us don't even want game streaming, but alas, we're getting to that point.

Also to back the idea this won't work: The United States has some of the worst-possible internet and it won't support it. Bandwidth caps are an issue, rural areas can barely get 100+ Mbps (don't believe me? Come to places like great plains and the midwest, we still struggle with getting 100+ Mbps unless you live in a bigger city).

Also: You may misunderstand what Phil Spencer wants to do. He wants game streaming to be delivered like Netflix. Cloud streaming is the next step to delivering top-notch gaming experiences solely through streaming and nothing else, I'm pretty sure Fox doesn't misunderstand a thing.

Godmars290609d ago (Edited 609d ago )

Talked it up as the backbone of the XB1 only to put out, not one but, two consoles to compensate for the lack of power the original XB1 "didn't" have. What the cloud was suppose to more than make up for.

Obscure_Observer609d ago


"Says the guy who overhyped and made a big deal about the power of the cloud..."

You´re just mad that Xbox consoles aren´t goin anywhere. ;)

Godmars290609d ago

More like sick of MS insisting that something is the future, like the cloud or Kinect and AR over VR, only to misrepresent it much less their readiness to offer it.

We want them to go somewhere, but if that place isn't fundamentally solid, is not only conjecture but has to be further developed and paid for to access, then yes, out of sight/mind is a good place to go too.

rainslacker609d ago (Edited 609d ago )

It would seem more prudent for MS to show they can at least compete with the same capacity in a market regularly before they start talking about how they're going to dominate it, or talk about what the future of said market will be, and how they're going to change the market. Sony is dominating the console market right now, and they havent talked up psnow as much in all the time since buying gaikai that Spencer and MS have talked about xcloud and its effects on the future. Sony doesn't even say it's as great as often as Spencer and MS have made mention about how great they're going to be one day.

Obscure_Observer608d ago (Edited 608d ago )


Well, what Spencer has to say shouldn´t bother you, specially when he talks about the future of Xbox which you won´t be part of.


Yeah, Microsoft made mistakes. A lot. But hey, Phil Spencer is here and he´ll be here for at very least another generation of game consoles. Why waste your time and energy if you already know what to expect?

XabiDaChosenOne609d ago (Edited 609d ago )

Lol would you look at that, another 180 from Phil Spencer and his clergy.

Phil Spencer on Google Stadia reveal:
“Their announcement is validation of the path we embarked on two years ago,”

Phil Spencer a couple months later:

"I think [streaming] is years away from being a mainstream way people play,"

This guy is a con artist, a massive joke.

Srhalo609d ago

It's funny how much double talk this guy spews. Just a few months ago streaming was the big thing there was going to be two consoles a streaming one and a more powerful one now were down to one console and streaming is years away.

I can't believe anyone actually takes anything this guy says seriously.

UltraNova609d ago

The xcloud stress test results must be in and Phil is now on pre-emptive damage control.

rainslacker609d ago (Edited 609d ago )

He did the same thing with cloud compute, VR, and DX12. However with dx12, the community was more at fault for thinking it was going to be more than it was for the x1.

Prem8tuaProcrastin8a609d ago (Edited 609d ago )

He actually said "streaming" was years away from being mainstream. MAINSTREAM, meaning that whenmost people will do it is years away, not that it doesn't work now. Btw, everyone who says that the power of the cloud isn't real conveniently forgets psnow is cloud powered. Stadia is cloud powered, Netflix is cloud powered. Nearly all online services are cloud powered. So you think that ALL computational tasks can be handled by servers on services such as psnow in time for button presses, but non latency sensitive tasks such as physics and lighting etc can't be offloaded to servers in order to free up resources on the local machine? That's a totally logical theory /s 🤔

+ Show (3) more repliesLast reply 608d ago
609d ago Replies(7)
purple101609d ago ShowReplies(2)
IRetrouk609d ago

Been saying this for ages, the input lag alone....

NeoGamer232609d ago

There have been technical issues that have been overcome since the beginning of personal computing.

When I saw Lotus 1-2-3 as a spreadsheet the first time it took 20 mins to load a 300 line spreadsheet. On my Commodore 64 it took ten minutes to load games, audio streaming was a joke for the first 5 years, movie streaming took 20 years to become ubitious. Games will eventually be streamed as the primary method to play, but that reality has to overcome the technical issues.

IRetrouk609d ago (Edited 609d ago )

Only if we allow it to become the main way we game, streaming will never match local hardware for responce time etc, not in our lifetime anyway.

CYALTR608d ago

I find that statement very short sighted unless you are like 75 years old, and I'm pretty sure most here are not. Just look at the tech changes that have happened over the last 20 years. Change is happening faster and faster. I'm 50 and I feel pretty confident that those things will happen in my lifetime. Of course I could die tomorrow, so I guess I have to allow for that!!

IRetrouk608d ago

Seriously? Go research how streaming games works, the process will never be as fast as local hardware, it just cant.

Show all comments (68)
The story is too old to be commented.