Despite his rather stoic delivery during an Activision Blizzard conference call earlier today, Blizzard's Mike Morhaime undoubtedly took some thrill reciting the following statistics relating to players trying to leave World of Warcraft for the competition: Of the players who cited Funcom's Age of Conan as their reason for leaving WoW, a whopping 68% returned to Azeroth; of the players who cited Warhammer: Age of Reckoning as the impetus behind their departure, a less overwhelming (but similarly impressive) 46% of players ultimately leapt right back into Blizzard's no-doubt strategically receptive embrace.
World of Warcraft developers discuss the game's decades-long lifepsan and why the game continues to be the biggest MMO ever.
The construction of the new Housing system in Azeroth is underway, and we’re taking you behind the scenes to give you an early look at what the Housing development team has been working on. Watch your step, and don’t mind the dust. Hard hats are not required.
Mounts are perhaps WoW's most coveted collectibles, displaying feats of strength or perseverance for all to see.
Blizzard got 11 million people by the balls, that amazing.
That's an overstatement. The article was very vague on why players chose to come back to WoW other than your typical PR "one-liner" about why Product A is so great.
The biggest reason for people going back is friends. Some people don't play the game for months and keep paying just cause there friends. The user base is high but active players are not nearly as much. With new expansion the user base will most likely peak again.
Age of Conan and Warhammer Online are both crap compared to WoW, which is not to say WoW is good but it's a far cry better than everything that's come out after it.
Age of Conan screwed up by having absolutely nothing in terms of interesting content after the first area. You went from a town where you did relevant quest after relevant quest and felt like you were a part of something... To absolute mind numbing repetitiveness of bug hunts and fetch quests.
Go out, kill this, come back, go out, kill this, come back, go out, kill this, come back... Ect ect... Oh, now drag yourself across half the world to deliver something for little reward.
Warhammer Online just boots you right in to the crap that made Age of Conan uninteresting at level 20+... Right from level 1. By the time you've done a few quests and seen a public quest or two, you've seen everything the game has to offer and be prepared to do the exact same things at level 15 that you were doing at level 5... And level 25.
Here's hoping there's something else coming down the pipes that will offer people a quality MMO gaming experience without the mountains of garbage that make up playing WoW.
Wow does the same thing as other. Go kill xx amount of bats and come back etc etc. I feel the only reason people come back to WoW is that they invested so much time and effort into the game.
Would you give up on something that you invested 100+ hours on one character and the countless amount of dollars you used to finance the game. That in my opinion is what keeps people bringing back.
thats why when they make WoW2 it won't be as successful if they don't have a system to transfer over your character(s) people will pass on it and play the old one.