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Xbox Scarlett Is Focused On More Than Just Prettier Graphics

Gamespot: “At E3 2019, Microsoft gave the world its first peek at the next generation of Xbox, codenamed Project Scarlett. While the company didn't showcase any of the actual hardware, it did reveal a few tantalizing tidbits about the system. We know it'll boast a solid state drive (much like Sony's PS5) and will be approximately four times as powerful as the Xbox One X--the machine that's currently the most powerful game console on the market.

Project Scarlett's added horsepower will undoubtedly allow developers to produce some stunning titles, but visuals aren't the only aspect of gaming that Microsoft is looking to improve with its new console. As head of Xbox Phil Spencer told GameSpot in an exclusive, in-depth interview following E3, how smoothly games run will be a major focal point in the next generation.”

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Jin_Sakai7d ago

“As head of Xbox Phil Spencer told GameSpot in an exclusive, in-depth interview following E3, how smoothly games run will be a major focal point in the next generation.”

Good. 60fps should be the norm next generation.

coolbeans7d ago (Edited 7d ago )

I'd love to see a solid collective effort by the industry to also push 120fps as an option, if only for some to eat crow about 30fps being the threshold for human eyes or whatever other bad argument was made back then.

rainslacker6d ago (Edited 6d ago )

Never known you to be so petty.

Anyhow, the importance of the frame rate is highly dependent on the type of game it is. Faster moving games a higher frame rate will be better. For slower games, 30fps is usually fine because the human eye can't really tell the difference in a relatively slow moving picture.

120fps is overkill, although there is evidence to support that VR is better with it, but i think that has more to do with the way the body itself perceives motion, not the eyes themselves.

Next gen, no console maker is going to insist a frame rate be adhered to. It's still going to be up to the developer, and many developers are still going to opt for better looking games over smoother games, or give the option. Better looking games have more impact on the marketing than higher frame rates, because one is perceptible in marketing, the other is only perceptible when you play the game, and most people don't really perceive the difference anyways.

coolbeans6d ago (Edited 6d ago )

@rainslacker

Well, I guess when I've felt inundated with bad arguments about this in the past I can be happy in seeing someone's comeuppance. But I think you're putting too much focus on people "eating crow" when labeling me as such. Being able to literally see & feel the smoothness benefits one's been missing out on in lieu of high-res textures isn't a bad way to be disproven, by my estimation.

-1/2 agree, 1/2 disagree here. Sure, the benefits are more substantial where speed is of greater importance. But the human eye can certainly tell the difference when push comes to shove. Even from the fixed perspective of film, an example like The Hobbit's 48fps complaint shows audiences can sense a difference.

-I don't understand what that means in this context. We don't discuss overkill in respect to textures, character models, etc. until you PC crashes from maxing out those settings. From my discussions with PC-centric gamers with 144hz monitors, things just aren't the same. I agree that it's more important in VR as well.

-"Next gen, no console maker is going to insist a frame rate be adhered to."

I understand what I'm hoping for isn't going to be some contractually-enforced demand. I thought I selected my words carefully to acknowledge that. But even though demands won't be given, that doesn't mean that games culture can't subtly reinforce devs to look more towards improving this. It'd be more of a bottom-up approach.

-"Better looking games have more impact on the marketing than higher frame rates, because one is perceptible in marketing, the other is only perceptible when you play the game, and most people don't really perceive the difference anyways."

But will that always be the case? The most interesting thing to think about is the increased affordability of 4K/HDR/120Hz TV's once 9th-gen consoles come around. When new demos are being shown at stores or elsewhere, there could be a new interest in this gameplay feature.

Obscure_Observer7d ago

Great News! Seems like 4K/60fps for most games will be the norm with the Scarlett. Glad that Phil Spencer has a prime focus on framerates.

We,TPS, FPS, Racing and Fighting Games fans appreciate!

MasterCornholio7d ago

Maybe all Microsoft games will have 4k 60FPS at the cost of visuals but they can't make other developers do that. If a developer wants slightly lower resolution with half the framerate and better visuals that's what they are going to achieve.

Obscure_Observer6d ago (Edited 6d ago )

@MasterCornholio

Same applies to first party games. 4K/60fps is not mandatory. If a dev team chooses to invest in better lights (Ray tracing), more complex shadows, worlds, AI, physics and particle effects, they´re free to do so.

Forza Horizon 4 on Xbox One X is a good example. ;)

Lord_Belasco7d ago

I am really excited about next gen physics, it will add so much to the immersion aspect.

ButtAnihilator6d ago

I'm also really hoping for more games with complex, nvidia physx-like physics on consoles.

Max_Eckhardt7d ago

How about a little innovation, Phillip?

Obscure_Observer6d ago (Edited 6d ago )

@Max_Eckhardt

Sony has a focus on quick load times for the PS5.

Microsoft has a focus on smooth/locked 60fps for the Scarlett.

Nintendo has a focus on how, when and where you want to play your games on the Switch.

Choose your flavor.

mcstorm6d ago

Tbh that could be said about Sony, Microsoft and all 3rd party's. For me this gen has felt less exciting and had lass and less new ips and also lots of the same or new ips that are just OK.

discobastard7d ago

TV? Call of doody? KinectBoxTVTwoOne..?

In all seriousness they need to get their shit together and prove the industry that they're still viable as an option. Their only market is the US really I think. May be wrong here but I don't know anyone with an Xbox in the UK apart from those that bought later post PS4.

hawkeye987d ago

Gamespot shilling for Xbox yet again

SyntheticForm6d ago

What's wrong with GameSpot interviewing Phil Spencer and learning about what Microsoft's target is for the next console? How is that shilling, exactly? How is that shilling at all?

Seek help.

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