BY JASON MONROE: I'm sick of grinding in games. It's a waste of my time - time that could be used playing other games.
Phantom Knight provides his thoughts on the futility of Console Wars.
Humans are competitive by nature, in life there’s winner and losers.
Console wars don’t hurt the industry.
it will never die. It's not much of a war when Sony has won 3/4 of it's gens in historic fashion.
Nintendo atari sega were all once in the dedicated home console race, them 3 are the og's and none of them make home consoles anymore, Sony and microsoft killed them all and nintendo's case they ran off to their handheld market because they could not keep up with the big 2 in the dedicated home console business. Ill continue to support the big 2 as long as i can.
Gaming desktops are usually either big and heavy full-size beasts, or else miniaturized boxes that lack the power to impress. And whether you buy a complete system or an empty chassis to fill with components, they're often on the fugly side.
Deville Louw put together a list of 10 memorable and sometimes very difficult video game boss encounters. Do you remember these?
Most of the games listed span more than two decades. Why even add that in the title?
There's a lot more bosses that were memorable than just this list. Tough to narrow it down to just 10.
Are you okay? The most of them are from games that were released over 20 years ago.
That first boss fight in God of War was totally Legendary. I felt like it was a last boss fight.
Truly one of the best boss fights I ever played in a game.
Psycho Mantis fight also was Legendary.
Some grinding is good just to give a little more advantage. I have played a few games where the grinding just becomes a painful chore where I'd rather atop and play something else.
Well then I guess the writer is done with most AAA games then because nearly every single one of them has some (or multiple) kind of grinding mechanics to varying extents. Or, you know, don't play the grindy ones like MMOs and online shooters/battle royale games if you don't wanna grind? It all comes down to if you enjoy the grind or not.
I'm much the same way. Hence why I like my RPGs balanced with little need for side grinding (I can deal with a little, but I don't want to have to do a ton), and I think open worlds are overrated unless they're well enough designed that there isn't a ton of back and forth, back and forth and there's a decent warp system. I know devs do stuff like that to pad out the experience to make the game longer, but I'm not big on it.
Its the nature of open world games, they kill progression and storytelling, MGS5 was a good example. I don't remember how many times I've had to go and rescue some useless scientist and some other technician in the some place over and over again