370°

No Man's Sky Developer Deserves More Recognition

SwitchedOn Gamer writes: No Man's Sky's Beyond update perfectly demonstrates the commitment Hello Games has to their game and their community of players.

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Skuletor2134d ago

I still recognize them as the developers that lied about their game

Palitera2134d ago

Yeah, players who forgive these scammers really deserve EAs, Hellos and alikes.

-Foxtrot2134d ago

Exactly

They shouldn’t be getting rewarded like this, yeah great they supported the game but they didn’t really have a choice

Still not what was promised or shown off

harmny2134d ago (Edited 2134d ago )

Have you ever been forgiven for anything in life? Or are you perfect?

Remember. Developers are people. They have feelings too. They make mistakes too.

Do they deserve hate for launching a crappy game? Yes
Do they deserve to be recognized for supporting it for two years for free? Yes.

It's nothing like EA. EA would launch expansions as dlc and charge you

harmny2134d ago (Edited 2134d ago )

@-Foxtrot

They did have a choice. Taking the money. Putting it in the bank and start developing a new game 2 years ago. Or closing the studio and go to work somewhere else

TheFirstClassic2134d ago

Attempts at redemption should not be despised, they should be encouraged. They made a bunch of money at launch, they could have kept it and split, but they didn't. Nms has gotten closer and closer to the original vision.

Godmars2902134d ago

@harmny:
The thing is, its that the likes of EA, who have repeated abused the goodwill from an apology, to then do the exact same thing if not worse, that's created this mentality.

JackBNimble2134d ago

So you didn't get what was promised day one , they continued to support it , continued to update it and on Tuesday the game will be updated to where Hello games wanted it to be.

Imalwaysright2134d ago

harmny

More sob stories from you defending game developers... Sean Murray had the choice of being honest and upfront with everyone. He had the choice of releasing an early access game. Instead he: went to Colbert's show and lied about his game, made interviews with gaming publications and lied about his game, went to EA and showed fake gameplay footage, put a misleading trailer on storefronts, released his incomplete game at full price, released a broken mess and the people that bought the game at full price are still WAITING for features that the scummy liar advertised and you're talking about mistakes? Mistakes?! LMAO and the oh so poor devs are people as well whaaaa whaaa. Yeah scummy con artists are people as well. They fart everyday like the rest of us and huh they pick their noses when they're waiting for the light to go green so up the dee fucken hooo whaaaa whaaa https://media3.giphy.com/me...

rainslacker2134d ago

Or....the real world where they would have cancelled development and not released the game because they would have run out of money. They were a small dev, with limited funds. It's not like they had big publisher backing where they could afford to delay the game to make it more than it was.

I can understand if people weren't happy with what was released compared to what they feel was promised, but people saying like they just had a choice to wait to release it seem to think that that is always a solution. Indie games often don't have that option at all.

Imalwaysright2134d ago (Edited 2134d ago )

rainslacker

If funds were a problem in the real world Hello games had the option of releasing an early access game or they could have started a crowdfunding campaign, maybe even both. NMS might be in indie game but it was an indie game that was followed by many gamers and had garnered a lot of attention. It wasn't your run of the mill unknown indie project so that excuse doesn't fly.

CrimsonIdol2134d ago

God, some of you are so bloody toxic. I thought it was a joke when it came out, but it's pretty amazing now. Yes he fucked up, promising a lot more than they could deliver. He did a Peter Molyneux. He reached for the skies with ideas that he probably thought they could squeeze into the game by launch but the realties of game development meant most of what was meant to be in the game didn't make the cut. They made demo material that they couldn't deliver on. It was a mix of marketing spin and naivety. It WAS a joke and they've been suitably torn down because of it. But what they've done since is totally commendable. There is no doubt in my mind of the passion and vision that's there.

Palitera2134d ago

The guy is a intentional liar and a scammer and you are defending his lies and scam.

Pure and simple. This is related only to his scammer mindset, nothing else.

rainslacker2134d ago (Edited 2134d ago )

@iam

Sure....but they did have private funding for the game, so the release schedule wasn't entirely up to them. Indie doesn't mean publisher/investor free to take your time and do whatever you want, and ultimately, that people funding it are going to want a return on their money, and may not have more money to give. The producer is responsible for getting the money, and if they can't, then it's either cancel or go with what you got.

Not everything in the real world of development is as black and white as some people assume, and what may work in one place, may not even be available in another. For instance, Sony paid money to publish on PS4. Sony doesn't do early access. Are they going to be content with HG just releasing it on PC while they're left out in the cold? Things just don't work out like that when money is involved.

I'm not saying that Murray didn't do a horrible job of PR, just that sometimes, choices are limited, and this game suffered due to poor setting of expectations by Murray, and because of the delay, probably a quick drying up of the money.

If early access is enough to appease you and be alright, then what's the problem? Isn't selling the game and then using the money for updates the same thing? Isn't that what the dev has been doing since release? They didn't market it that way, but the end result is the same. I'd even say they've done better than many early access programs out there.

milohighclub2134d ago (Edited 2134d ago )

Ea would have took your money then ditched all content plans, over and over.

Hello games have stuck by this game for 3 years now with free content updates.
I was gonna post all the patch notes here but theres way too much. I cant even make a thread on reddit cos it dwarfs the text limit.

Instead I've had to put it in word. Its 115 pages long.
over 3 years with a team no larger than 25 members, they have redeemed themselves in my eyes.

These notes will be denser come wednesday when the patch drops also at least another year of free content to come and probs a ps5 update.

https://drive.google.com/fi...

Imalwaysright2134d ago

Indie games by definition are self funded and self published games. If Sony funded the game then that excuse of lack of funds doesn't seem plausible because if I remember correctly it was a small team and if early access wasn't possible because Sony published the game then they could have done what Shenmue devs did to help fund their game. Anyway that to me is irrelevant because lack of funds or set release dates don't explain this https://www.youtube.com/wat... and let's just leave at that because there are more examples. You don't need to be good at PR to know that you're showing fake gameplay footage on the biggest gaming convention in the world. You don't need to be good at PR to know that you're misleading the people that you're trying to sell your game to. All you need is decency and I don't understand why you and others are throwing words like mistakes, naiveté or "bad at PR". That guy knew exactly what he was doing when he went on that stage.

You know full well why I mentioned early access games as an option for Hello games to fund the game if needed be but again, irrelevant. The lack of honesty and respect shown to the people that bought the game is the real issue. "Devs are people muwahhh muwahahhh" yeah so are the people that bought their game and got a product that was not even close to be what was advertised to them.

CrimsonIdol2134d ago

"Anyway that to me is irrelevant because lack of funds or set release dates don't explain this https://www.youtube.com/wat... and let's just leave at that because there are more examples. You don't need to be good at PR to know that you're showing fake gameplay footage on the biggest gaming convention in the world. You don't need to be good at PR to know that you're misleading the people that you're trying to sell your game to. All you need is decency and I don't understand why you and others are throwing words like mistakes, naiveté or "bad at PR". That guy knew exactly what he was doing when he went on that stage. "

If you can't understand how this could have been naivety then I probably should bother explaining but here goes. It's called a "vertical slice". you polish off a slice of the game you intend to make, make it work in some controlled situation and show it off as a proof of concept to sell the game. In the case of some big ol' universe sim I imagine it's infinitely more complicated to get right than some corridor shooter. You have thousands of systems, none of which are going to be ready yet and all of which are interconnected. it's going to have to be heavily scripted to work at all. This was overconfident and full of bull, but bull I'm guessing they hoped they'd eventually pull off in the following years of development. This is nothing new for E3, especially not on the Sony stage, they regularly show off, well, bullshit. You hear it time and time again if you actually listen to stories about these E3 demos from people working on the games.

It deserves a lot of criticism, there was clearly no way they were going to pull it off with our glorious hindsight. But it doesn't have to have been malicious. I reckon he thought it was going to come together. But it didn't. You can even tell in some of the interviews closer to the date that he was trying to temper some of those expectations but it was too late, his previous words were out there and the gaming media and Sony PR had created an unstoppable hype monster.

There was no reason other than them having their hand forced for them to release the game in the state they did. The backlash was (and clearly still is) immense. I would guess they had no choice. It was a huge mistake as it clearly needed to stay in the boiler for at least a couple more years. It has tarnished their reputation. He is so very clearly "once bitten, twice shy" about overselling his game and while they might have won quite a few of us back which this stream of significant free updates he and his company is now stuck with a reputation amongst the so-often notoriously merciless gaming community.

I don't believe, however, it was a "scam". They didn't run off to panama with the money, he shut his mouth and they kept plugging at it. People had a whinge about the pre-orders they bought (when will people learn?), it became the butt of jokes, people demanded refunds, the games price quickly plummeted and people like me who could see through the hype waited a few months and bought it for next to nothing. There were so many mistakes here, clearly, and a few deceptions, some smoke and mirrors we all got to see through at launch. But there's no definitive proof I see that it was done in bad faith, just bad judgement.

yoshatabi2134d ago

@foxtrot. Pretty sure they did have a choice

Imalwaysright2134d ago

CrimsonIdol

A vertical slice is a proof of concept in early development stages to sell your game to a publisher. This was one year before the game was released and yes I'm aware that devs touch up the gameplay demos shown at E3 but 99% of the time it's just graphical upgrades. That's not what happened with NMS. The game that was sold wasn't just a visual downgrade from what was shown in that stage, it was much more than that so we'll have to agree to disagree on Hello games, a studio that wasn't comprised by noobs, naivety.

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harmny2134d ago

They launched an empty game. And then they kept working on it and added tons of content for FREE. so they did the best they could.

I hope you never make a mistake. Because when you do I'll be there to insult you for the rest of your life.

mkis0072134d ago

Ya these people don't allow for making mistakes at all, and they don't allow for fixing those mistakes either.

AspiringProGenji2134d ago

Purposely lying to consumers is not a mistake

Hungryalpaca2134d ago

There’s a huge difference about making a mistake and intentionally withholding information about a product to get money then “add it in later” after they’ve taken the money.

If they were honest up front and said most of the content won’t be ready at launch but will work hard to get it to what they originally promised, then I’d forgive them.

Instead, they made promises about the game, it turned out to be something completely different WITHOUT telling the public, took the money and fixed it 2 years later.

Yea. No thanks. That’s incredibly scummy.

demonic362134d ago

It's not about making a mistake, it's about them telling lies to everyone! you might be able to forgive that, but I don't and neither do a lot of other people who wasted money on a game that was sold on a lie.

Monster_Tard2134d ago

"they did the best they could"

Oh come on... really? They threw money into after taking peoples money.

Sure people make mistakes, learn from it and change, but I can honestly say that I haven't lied to people to cheat them out of money. A "mistake" like that takes a person with low characteristics to make.

lelo2play2134d ago (Edited 2134d ago )

Making a mistake and intentionally lying to everybody... are two very different things.

porkChop2134d ago

It's not a mistake to lie to your potential customers about features that aren't in the game.

It's not a mistake to lie on release day, saying that players can't find each other because of server issues.

It's not a mistake to show features in a trailer that do not exist in the game.

It's not a mistake to go completely silent for months without any sort of apology or explanation.

They knew exactly what they were doing. Yes, I'm glad they kept working on the game. But that does not in any way excuse what they did.

rainslacker2134d ago (Edited 2134d ago )

You all seem to think the guy maliciously lied and purposefully misled the potential buyers.

I've watched this dev during pre-release, and all I could think was that he wasn't very good at PR. He allowed himself to be led too often, and often seemed to be all over the place. I think he got too wrapped up in everything, and maybe intended to release what he said.

At the same time, people really stretched the nature about how many "lies" there were. The no MP expanded to any and everything that could potentially be a lie. Like for instance, the animals shown in the trailer weren't in the game proper....ignoring any and all technicalities of how the universe was created, or acting like the trailer wasn't a bullshot to show as much as possible in as short a period of time.

I've seen the big publishers lie much better and often, and be caught in lies, and still not show a single ounce of remorse, and then go and do it again, half the time not even fixing their mistakes. But people acting like Murray was worse really got on a hate train that was way overblown.

Don't forgive the man if you feel he did wrong. But after all these years, it seems people still hold way too much hate for the man. it's time to move on, and it offers plenty of content, and realistically, I think most people just aren't interested in the game, but want to be hostile towards Murray, and even the people who still enjoyed the game regardless of all that happened.

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Sharingan_no_Kakashi2134d ago

Really? My advice would be to just get over it. I mean they hurt themselves more than they hurt anybody else. And all the free updates have made the game absolutely extraordinary. Now I didn't buy the game when it launched but I did pick it up after a few big updates, and while it's still probably not EVERYTHING they promised, I can tell you the feeling of discovering a new planet never gets old. People make mistakes. Lets not forget that during development of the game their entire studio got flooded, they lost all their assets and had to start over.

Also, Palitera comparing this to anything that EA has done is just childish.

Hungryalpaca2134d ago

Uh they did exactly what EA does. They said certain things would be in the game. Turns out they lied about it and went silent. Took everyone’s money then added it in nearly 2 years later.

EA does that all the time.

demonic362134d ago

My wallet never got over there lies ... why are you people defending this type of practice?

quent2134d ago

Still a Boring game, it just runs better now

demonic362134d ago

EXACTLY, people seem to have short memories when it comes to this. I will never respect them for the fact they lied to everyone!

Godmars2902134d ago

What dev, or PR person from a studio, doesn't nowadays?

(Not that that's a good thing...)

rainslacker2134d ago

I probably would have been more critical of what happened, and Murray, had the hate train not been so rampant at the time. in the course of a week, and even seems today, he's treated as the worst person in game development. And that's going p against some pretty heavy contenders from EA.

In the end, I actually analyzed the "lies" a lot more than I probably would have, and feel that people were really stretching anything they could to make it look even worse than it was. The only thing I really agreed with was that he talked about playing with other players, and that didn't turn out the way people hoped. But, looking for that quote, it wasn't said so often that I would call it a main selling point, just something he mentioned, and that was after being pushed to say something about it.

The man is terrible at PR, but I think he seems like the kind of person who wouldn't mislead intentionally. He just didn't seem to have that kind of personality. What I saw was people acting like he was lying with malicious intent to decieve, instead of just getting too wrapped up in the moment, and not knowing how to restrain his enthusiasm compared to what he could realistically accomplish. That's why devs should not say stuff until they know it will happen, and if something happens to change that, they should be more transparent about it sooner.

carcarias2134d ago

Yeah, and that's the problem they seem to have now.

I'm really impressed they're so committed to the game but I guess it goes to show that first impressions last. Bit of a sad story all around.

They'll still have to work really hard to get people's trust in the build up to whatever game they launch next because few want to buy a game that's only complete 1-3 years later.

Maywell2134d ago

If you recognize them lied about their game, shouldn't you also recognize how they fix the game?
But I bet you are not that smart, since you are just a game buyer, not a game developer.

Skuletor2134d ago

Your grammar is horrible, you shouldn't be lecturing any one on how smart they are.

ginganinja2134d ago

Just come from a piece where all the comments are how gamers are fantastically well-adjusted people who don't hate..
but then, carrying a grudge FOR 3 YEARS against a indie dev because their game wasn't quite to the spec they were going for.
That's a perfectly rational thing to do.

Skuletor2134d ago

Who said anything about hate? I paid full price for a product that was advertised as one thing and received something else instead.

trooper_2134d ago

@harmny: No, people think developers are invincible and incapable of making mistakes. These developers could have easily close shop but they chose to redeem themselves.

It’s not how you start but how you finish.

janus2252134d ago

Are you serious? Despite all the improvements they made?

kayoss2134d ago

I mean they could have easily taken the easy way out and stop support of the game.

SeanScythe2134d ago

Sounds like some here sold their copies and are butthurt that if they want to play it again they need to rebuy it. Glad I held on to my copy, I knew it would get updated and fixed so I didn't trade it in. Now I can go back in and pick up where I left off but now in VR and with full features and with friends.

Skuletor2134d ago

I still have my copy, I just don't appreciate liars

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InklingGirl2134d ago

I like the game and I'm impressed with how they have been able to patch and update it, but with how they handled the original launch they don't deserve anything at least not yet.

One-Shot2134d ago

lol feel free great arbitor of when the time is right to let us know when that is.

CorndogBurglar2134d ago

I bought this game when it launched and was disgusted with all the missing content they showed and said would be available at launch. So I sold it.

I bought it for $15 2 months ago because I've been hearing about everything they've added and thought they deserved a 2nd chance for not just throwing in the towel post-launch.

What I found is that they certainly did add quite a bit. But at its core the game is still just a massive bore-fest of grinding for materials. Seriously. You need materials for everything. You even need materials to craft other materials, that are then used to make the item you need.

The exploration and everything is great. But again, you can't even do that without constantly grinding for materials for every aspect of the game. I'm not sure how anyone can find this fun.

Nate472134d ago

There is creative mode which gives u everything and unlimited resources. So u can base build and explore. But that's always been what the game was about, exploring. This "beyond" update looks excellent and with full online/VR you should give it another shot

quent2134d ago

Exactly my thoughts on it as well, I must be getting old or something, or I'm just over and tapped out of all the grind that's been put into almost everything I've played in recent years

mixelon2134d ago

When you know the loops the grinding becomes much less of a hassle. You can be really efficient if you want to be.

Also the main gathering/farming/etc loop is enjoyable to a lot of players. Repetitiveness isn’t a problem when people are into it.

RDF2134d ago

I'll give them props for sticking with it.

Show all comments (115)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

80°

No Man's Sky Receives Significant Visual and Performance Upgrade on Nintendo Switch 2

No Man's Sky on Nintendo Switch 2 offers a major leap in graphics and performance over the original release.

Read Full Story >>
twistedvoxel.com
90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack4d ago

NOooooooooooooooooooooo....... ..............

mkis0073d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.