The first Metroid was released in Japan on 6 August 1986 It was August 6, 1986, and in Japan, a game destined to change the history of scrolling action platforms was released on the Famicom Disk System.
Other nominees include games like SimCity & Tony Hawk's Pro Skater.
There are some good nominees in this list that are deserving to be inducted also, but I feel Metroid has had the most impact on the industry out of all of these. Look how Metroid influenced the evolution of the Castlevania games, and the "Metroidvania" subgenre of games have become a prevailing force in gaming today. Especially now, Metroidvanias are bigger than ever.
I can very much see Resident Evil being added later too, bc it really did popularize and define the survival horror genre. I would say that one is next in line.
If any Metroid game should get the honor it should be Super Metroid , it's perfection in my eyes . 30 years later and I still feel it's the most epic shit ever .
The GBA remake deserves it or Super Metroid, the original was a very sloppy and rushed game programmed in 3 months and it shows.
If you've never played the remake, it's absolutely a must play, fixes basically every flaw in the game. Check out ExoParadigmGamer's comparison video.
Super Mario Maker has been a great series for Nintendo, but it is time to move on. How about a Metroid Maker? That would be interesting! Check out Jason Capo’s thoughts for more.
I'd go either for Metroid Maker a Zelda Maker would also be great even a Mario Kart Maker as well.
Now that Metroid Dread is here, it is time to officially rank the five Metroid titles that make up the 2D storyline. 35 years of Metroid storytelling finally coming to a close, and now it is time to crown the official queen of the lineup. Jason Capp is here to put the five in proper order.
I haven't played Samus Returns but I would've put dread in 4th or 5th place. It had big shoes to fill being the first 2D Metroid designed for home consoles and AAA sensibilities in a long time. It borrowed its innovations from modern metroidvanias, and honestly seemed it was cashing in on their popularity. The level design design and progression was a hot mess. Abilities and their order didn't really make sense in the context of these things. Bosses were basically straight out of hollow knight. Controls were clumsy and as poorly thought out as the rest of the game. It basically boils down to a bland remix of metroid and a clone of clones; A decent game when it should've been incredible.
Classic sci-fi adventure. Remember when my brother and I played it when it came out and we were hooked on the atmosphere and music. It was nothing like Zelda, Mario, Double Dribble and Punch-out that we had. The weapons. The Metroids. That feeling of discovery of finding upgrade technology from an ancient civilization. The surprise ending and making sure the save code was correct.
Return of Samus was a great time killer on Gameboy while in the service. But Super Metroid blew it out of the water. Just blew us away. The Gameboy Advance games definitely hit the spot in bringing me back to that world. Nothing released since the first ever brought back that sense of wonder and exploration as the first time. AM2R came close for a free fan service project. Real close.
Metroid is a classic. Games like those just made our Atari and Coleco games seem basic by comparison. Survival Island was deep though for an Atari game.
Send a note to Nintendo to Stop the 3D Metroid bulolshit, and make Super Metroid 2 or Metroid Fusion 2.
Still waiting on Metroid to continue the storyline after Fusion