120°

You can now play the Metroid Prime games on the PC with mouse and keyboard, and better FOV

DSOGaming writes: "Now here is something really cool. Thanks to a custom version of the Dolphin emulator, called PrimeHack, PC gamers can play the main trilogy of Metroid Prime like never before. And by that, we mean with proper keyboard and mouse controls, as well as higher FOV values."

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dsogaming.com
90°

Metroid Prime 3 Dev Left Retro Studios After "Unhealthy Relationship" With Nintendo Micromanagement

"If you're not directly working on the game, go away" - former Retro world artist, Nate Purkeypile

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nintendolife.com
Jingsing135d ago (Edited 135d ago )

Then there is Microsoft's approach which is just to piss in the wind and 95% of their stuff turns out bad. Developers might like that personally but you'll be out of a job quicker than you know it through badly shipped products.

Redgrave135d ago

First party Nintendo titles are held to a specific standard for a reason. It could be argued that both Sony and MS could benefit from doing the same, but you are right with MS nonchalant approach and "it scored well internally" and then putting out something like Redfall. Even Halo, MS' flagship series, wasn't overseen with the fine tooth comb to ensure it was top notch quality.

Nintendo first party games are very rarely duds, let alone non functional ones. You don't get that without a little (or a lot) of micromanaging. Is it annoying? No doubt. Their track record speaks for itself though and you can't deny that.

DarXyde135d ago

I think there is good evidence for both sides of that argument, really.

Japan Studio didn't have much oversight and that studio produced pure magic. Financially, it wasn't a cash cow studio, but I sense that anyone who played their games really felt the care and passion for their creation at work. Media Molecule is another one. I personally feel that Sony and Microsoft micromanagement tends to be overly negative. It might work for Nintendo because they're big on making a fun and engaging game first and entice people that way.

Sony as of late and Microsoft for at least two generations now, when they get into the micromanagement, it seems like a profoundly anxious experience.

gold_drake135d ago

i dunno if i agree with that.

i think some leeway is necessary to achieve atleast some sort of spectacle.

60°

Gaming's Greatest Month 20 Years Later - Remembering November 2004

Eight seminal games were released on the gaming market between October 26 and November 23, 2004. Twenty years later, here's Wccftech's retrospective.

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wccftech.com
theandinator92157d ago

You're not gonna include Ratchet and Clank Up Your Arsenal or Jak 3 on that list? Just change it to Fall 2004 Releases and include the masterpiece that is Sly 2.

70°

Anniversary: 20 Years On, Metroid Prime 2 Represents The Franchise At Its Experimental Best

"Following up on Metroid Prime was never going to be easy. Although many (this writer included) were sceptical of Retro Studios’ abilities to move Metroid into the 3D, first-person realm, the team not only managed to put its own spin on an established Nintendo franchise successfully, but it also created one of the greatest games of all time." - Ollie Reynolds | NintendoLife

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nintendolife.com
Sciurus_vulgaris160d ago (Edited 160d ago )

I liked the atmosphere and some of the boss fights of Prime 2 more than Prime 1. However, Prime 2 level design could be very confusing at times. The backtracking was also more arduous than what was present in Prime 1.

Venoxn4g159d ago

Wouldn't mind a remaster of Prime 2 and 3