Greysun from Twinfinite writes:
“We've seen big improvements this generation but still some games are hold outs. Can these 5 features just be in everything already now?”
Far Cry debuted on March 23, 2004, meaning that next week, it will have been 20 years since Jack Carver first washed up on the shore of a tropical paradise teeming with hostile mercenaries.
I'd love a far cry pack with the original PC game (not the half assed port on ps360) instincts, predator even a port of far cry 2 to modern consoles back when these games had their own identity and weren't far cry 3 cut and pastel
Since its release in 2016, the "Persona 5" series has won numerous game awards around the world and received enthusiastic support from everyone, with cumulative sales of over 10 million units worldwide.
Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."
I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.
but still considered the best of the seties.
i would have liked botw to be more like ocarina.
25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.
Ah the more simple times of the 2020s.
I don't even understand what are the technical difficulties that makes these features not to be standard. I wouldn't even understand why they are the lack of those things are so present. I still can't see why games won't let me re-map the controllers. How is this even a thing?
Pokemon not having multiple save files gave me a mini mind explosion, and definitely agree on button mapping options.
Yessssss....especially the switch needing the larger text option because of handheld mode. And with the lite version coming out....ooh boy. Its always great to have as much options and accessibilities as possible.
From the article:
"I know JRPG purists are going to hate on me for dissing save points but if Persona 5 had autosaved every time I finished a fight, I would have finished that game way more quickly. Heck I would probably be more willing to play more JRPG’s if I didn’t have to stress out about losing progress due to surprise three-part boss fights."
Maybe you should not play JRPG's or those that require you to save at specific points. I thought games are supposed to be challenging and (shock horror) fun. Maybe you should just get better and maybe, just maybe you can reach the lofty heights of "git gud" status.