180°

Borderlands 3 Is “Much Bigger Than Borderlands 2, Has A Ton of Content” – Gearbox

Coming back from a hiatus of seven years (or five, if you count the Pre-Sequel), Borderlands 3 is a game that gamers all have high hopes from. And at least as far as the amount of content it will offer to players even at launch is concerned, it’s looking like it’s going to live up to those lofty expectations. Gearbox Software have spoken about how the main campaign is 30-35 hours long – and that’s if you’ve only done a few side missions the entire time – so it’s clear that there will be a lot to dive into in the looter shooter.

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gamingbolt.com
Snakeeater251723d ago

Will borderland 3 Will have a story this time or its still dont matter

Ps : make possible to kill claptrap

1723d ago Replies(1)
Cmv381723d ago

All 3 of them so far have had a story. Tps and 2 have great stories imo. Tps was just on the short side.

criticalkare1723d ago

Uhh what? You never played previous Borderlands?

pleasuretokill1723d ago

Borderlands 3 is being released on EPIC, a platform with scummy practices that I will not support. Wake me up when it's on Steam.

DarXyde1723d ago

I'm not well informed about these scummy practices I hear about (not a PC gamer). Do you mean the exclusivity deals? If so, I believe Epic mentioned something about ending those if Steam was willing to reduce the overhead they take from developers to host titles on their platform.

Is there anything else? I'm genuinely curious to know where to start in learning about this matter.

pleasuretokill1723d ago (Edited 1723d ago )

Epic is paying off 3rd party developers to only release on their inferior-in-every-way platform because they can't just make a better platform. They SAY that they will be cheaper but, only a few games have been cheaper and they have gone back on a few price drops... Basically, I want to buy games where I wish to buy them from. I don't worry about what companies make money wise. I worry about what I want for my cash and then I vote that way with that money. I care about a companies bank account exactly as much as they care about mine. My thought process is completely selfish when it comes to my money. I want what I want and that's it. You either do as I wish or you don't get my cash. That simple. I have a backlog of over 550 games. I don't need to buy any game. When it's released on the platform of my choosing, I will buy it. Not until then. That simple.

DarXyde1723d ago

pleasuretokill,

Okay, fair enough. I do personally care about the wellbeing of companies involved since that impacts their project budgets and whether or not they can self publish - which, as we have seen, does affect creative freedom of the development process; I notice that when a game is developed by a solid developer but published by a company like Activision, it tends to be problematic.

That said, nothing wrong with wanting freedom to choose where to buy from. As a personal interpretation, I don't really see the significance of a launcher war, but as you've mentioned, freedom to choose and I can respect that. I like to support developers for a job well done and I can't say I'm particularly selfish with my money so much as I don't support egregious business practices.

Thanks for the info, mate.

Wolffenblitz1722d ago

Here's something that I found made a lot of sense after the second game was poached from Steam and people got upset because what they were PROMISED was taken away. It's long, but I think it covers everything.

Grunt from Kotaku.com.au made good points: "Its not the Steam monopoly thing. They are the dominant player, to be sure, but they arent the only one. And they are dominant because they give the customer what they want, not by denying others the chance.

At the moment, my launchers include Steam, GoG, Origin, Uplay, Blizzard, , Bethesda, and now Epic. I've missed a couple, and it doesnt cover things like NC Soft. Steam has the bulk of my games, but each of the others has anything from 1 to a dozen that I play, or played.

Trying to remember whats on each gets increasingly hard, to the point I have several games where I have two installs, or even two accounts, because I've simply seen it on Steam, bought it, and installed it. I think I have Shadowrun three times...

So, theres convenience. As for the physical shops comparison, personally I dont. I have JB Hifi one level above EB, and on the same level as Target. They are all in the same location, so theres no travel. Its convenient. I dont go to Target much, so its really just two stores that I can shuffle between in 20 seconds.

Out of all that, I have choice. If I dont like EB prices I can go up and look at JB. I dont like that, I have other choices, like online. Even though the real choice is whether I buy it at JB today, or tomorrow, theres still a choice.

Exclusiveness takes that choice away. Completely. It hides behind a timeframe of 6 or 12 months, but in reality its taken away. You either have to buy that fresh game from them or buyu a year old game. How is that competition?

Steam never took choice away. You could still go and buy a game physically, and you could still go to another online platform, such as GoG, and buy there. Its never been locked away for any other reason than publisher choice. That IS competition at work.

This isnt about competition. If it was, the games would be on both platforms at the middle of this, and Epic would be competing. Thats kind of what competition means - competing. And they could do so easily by differentiating them from the opposition.

Instead, they've bought the ball, locked out the best player, and only invited the cool kids to play. Again, not competition. Its elitism and something society has been trying to get rid of for decades.

Remember the movie Avatar? I hope you do, its the biggest movie of all time. Remember its push for 3D, and how amazing it looked? When it came out on blu ray, they had a choice. And their choice was terrible. They partnered up with a TV manufactuer, and the ONLY way to get a 3D copy was to buy one of those TV's. Or wait until they changed their minds, or pirate.

At a time when they were trying to get 3D going, they locked away the highest profile option to something so limited to be pointless. To me that played a large part in why 3D never got traction - the biggest potential selling point couldnt become the Must Have reason.

Exclusivity killed competition.

Epic can work. But how its going about it is pissing off enough of its customer base that its basically running on Hard Difficulty. They've put barriers in front of themselves while trying to take on the near monopoly Steam has. And in a way thats reminiscent of various anti-trust cases thrown against Microsoft over the years."

DarXyde1722d ago

Wolffenblitz,

Thanks for that. That's really helpful. I have gained a lot more perspective on the matter, though I still have a hard time blaming Epic since developers and publishers have to be on board with this in order for these deals to pass. I'm not sure I can justify blaming Epic for making an appealing offer to publishers - ultimately, they are the ones who agree to provide Epic with the content first. I'm no fan of timed exclusive deals but it makes sense to me if they wish to embrace them because, as is common in business, an appealing offer was made and the parties involved both benefit considerably.

I'm not sure how good Epic is about sales and such, but I do see the issue with locking out competition in this regard since one marketplace controls the entirety of pricing. Altogether, I'm torn with regard to this practice. I believe it is easy to make a case for and against it based on the information provided.

Much appreciated input.

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CP_Company1723d ago

it sounds like it is a time to buy a Playstation for you.

JackBNimble1723d ago

As much as I want borderlands 3 I don't think I can support any dev's or publishers who have supported Epic with their anti-consumerism.
It's to bad Epic just couldn't play fair .

1723d ago Replies(1)
1723d ago
50°

Former WipEout Devs at Starlight Games Announce Futuristic Sports Title, House of Golf 2 and More

A new studio based in Liverpool called Starlight Games is developing a futuristic sports title and is headed by the co-creator of WipEout.

300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex3d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville3d ago (Edited 3d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex3d ago (Edited 3d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville3d ago (Edited 3d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga3d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein3d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood3d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic2d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip2d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot3d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic2d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos2d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando2d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger2d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 2d ago
raWfodog3d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws2d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus2d ago

Is saving money inherently greedy behavior?

northpaws2d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic2d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo3d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris3d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA3d ago (Edited 3d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA3d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger3d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA2d ago (Edited 2d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast3d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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40°

The Pokémon Center Re-Releases Its Van Gogh Goods – And Sells Out Most in Under 24 Hours

Seven months after its infamous launch, the Van Gogh Museum is restocking its popular Pokémon collaboration items -- and selling out fast.