200°

Capcom Handled Street Fighter V Leak Like a Pro

SwitchedOn Gamer writes: A recent leak threatened to put a damper on Capcom's Evo 2019 Street Fighter V news, but they embraced the buzz and turned the situation into a positive.

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switchedongamer.ca
gamer78042143d ago

Yup its been horribly launched. Work on sf6 and move on

jukins2143d ago

Bet neither one you actually play it though

NapalmSanctuary2143d ago

Thats kind of the point of identifying a ripoff. Not falling for it by purchasing.

PurpHerbison2143d ago

Played Street Fighter since SSF2 on SNES and this is the first Street Fighter to leave an awful taste in my mouth. I didn't really like the EX or Alpha series and up until SFV those were the SF games I had issue with but in comparison Alpha and EX series are light years better than SFV.

garos822143d ago

despite its glaring flaws( all valid too) its my favourite SF game to date. it really is a shame that there are issues that can and should be addressed with the game but as far as gameplay, i freaking love it

abstractel2142d ago

Capcom has been good at listening lately. I think whatever people's opinions are of SFV, SFVI will hopefully be a return to form. SFV had a lot of great things about it, and following the pro tour has been fun.

60°

Time for a Checkup With The Epic Games Store's Weekly Freebie

The Epic Games Store wants you to help folks get healthy with this weeks free game.

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terminalgamer.com
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 20h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

50°

Recent PlayStation Store Adjustment Allows Simpler Purchases Across Regions, Possibly Due To A Bug

Recent changes to the PlayStation Store have made its simpler to purchase games across different regions, possibly due to a bug.

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twistedvoxel.com