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10°

Edge: Bringing More Depth to Consoles

Edge writes: "It was a fervent love of PC-based shooters that led to the creation of London-based Splash Damage in 2001.

But despite those PC roots, studio founder and creative director Paul Wedgwood is bringing his studio into the console age. While that statement is enough to make the hardcore PC elitists cringe with thoughts of "dumbing down" games for the console masses, Wedgwood's angle is the opposite: to bring more PC-like depth to areas he sees as generally lacking in the console space.

He did it with Enemy Territory: Quake Wars, which appeared on PC, Xbox 360 and PC, and to Wedgwood, it would seem that deepening the console experience is more of a personal mission than a money-driven business strategy. Luckily, the philosophy appears to be working out financially as well."

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edge-online.com
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50°

Quake Games Ranked from Worst to Best

BLG writes, "Alongside the Wolfenstein and DOOM franchises, there are the Quake games. Known for fast-paced and insane multiplayer deathmatch action, there was a time Quake was best known for its single-player design.

That all changed as time passed (i.e., after Quake 3 Arena). Multiplayer deathmatches were never the same.

As other FPS games leaned more into improved narrative and storytelling, id Software delivered a genre-defining multiplayer experience.

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bosslevelgamer.com
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Community610d ago
MadLad610d ago

Quake 3, and the iterations, will always be one of the best multiplayer series releases.
As far as campaigns, I think 1 and 4 are great, but that 2 was garbage.

Quake Champions was a joke on and didn't capitalize on much of anything that made the series great.

90°

Quake Live is no longer a F2P title, it costs 10 Euro and the Linux support has been removed

Yes, it´s true. Quake Live is no longer a F2P title, as Bethesda is now charging $10 for the game. So no wonder why a lot of Gamers are really angry right now. So this is my (Robin Ek, The Gaming Ground) take on this matter.

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Community3083d ago
TGG_overlord3084d ago

I think most of the Quake Live players feel like that, at least that´s the vibes that I got from all the comments on the Steam page.

WildArmed3083d ago

Ughh.. they gave any existing users a free copy, it's not exactly hurting any current players.

Infact, this may invite more people to pick up the game during sales and play it.

Taking out the 36$/year sub for a flat 10$ release is a very good move. It'll allow everyone access to the same amount of content and not divide the community.

Crimzon3083d ago

Yeah, the outrage seems kind of weird because I remember a lot of people complaining about the game being f2p (even though it wasn't, you needed the yearly subscription to get much out of it) and wanting it to just be a standard release instead with a one-off payment, and now that we're finally getting that, people are saying they'd rather pay a yearly subscription? It makes no sense.

My two big issues with Quake Live were always that it was free to play, and that for some reason they decided to remove all the blood and gore from the game which was stupid.

TGG_overlord3083d ago

In other words, most of those who ranted didn´t quite see the whole picture behind the Quake Live changes?

TGG_overlord3083d ago

Then I don´t understand all the down votes and rants on the Quake Live Steam page? Or did I miss out on something?

WildArmed3083d ago

Exactly, neither do I. It's like people need a reason to be outraged all the time. It's Come to the point when decisions that are made in favor of the consumer are also met with outrage

TGG_overlord3083d ago

*WildArmed*

True, it could also be trolls for all I know. As most of those comments seems to be rather "whiney".

"Exactly, neither do I. It's like people need a reason to be outraged all the time. It's Come to the point when decisions that are made in favor of the consumer are also met with outrage"

40°

Quake Live Moving Exclusively To Steam

Quake Live, the online fast-paced first-person Shooter from id Software will be dropping their own launcher in favor of a Steam one. Launched in 2010, Quake Live used to be a browser plugin, allowing players to play from the comfort of the browser, giving them easy access to their favorite game. In 2013 they dropped the browser option and moved to a launcher, so this move is not surprising.

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cgmagonline.com
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Community3104d ago