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The Rise of the AA Gaming Industry, and Why That's a Good Thing

WTMG's Leo Faria: "AA games are the closest reminder to how the gaming industry used to be back in the fifth and sixth generations, a simpler time where we would get a mid-sized but complete product aimed at a specific gaming demographic."

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waytoomany.games

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Jimboms1341d ago

A Plague Tale: Innocence is the best thing to come out of AA gaming in a very long time.

SyntheticForm1341d ago

I was pleasantly surprised.

ChiefofLoliPolice1341d ago (Edited 1341d ago )

I been meaning to play it too. I downloaded it from Origin vault. Just haven't started it yet but I will.

1341d ago Replies(4)
Abnor_Mal1341d ago

At some point I need to pick up A Plague of Innocence. Haven't really seen much being said about The Sinking City, hoping it reviewed well by critics and fans alike.

Both games seem very interesting with unique premises.

TricksterArrow1341d ago

The Sinking City does well what it achieves to do. It is certainly not amazing, lacks a bit of polishing, but it is a good game in it's own right.

Abnor_Mal1341d ago

Thank you for the information, seems like the game got lost and I did not see much on it. I think it got eclipsed by Supermassive The Man of Madan game. I wonder what it the length of the game how many hours of game time to finish the story.

ChiefofLoliPolice1341d ago

If you have EA origin is free under the game subscription.

lptmg1341d ago

The Sinking City is janky like a mofo, but it's very entertaining, especially if you like Lovecraftian horror. That and Call of Cthulhu are great if you like the genre.

AK911341d ago (Edited 1341d ago )

The Sinking City game is not perfect but it’s quite fun just bump down the combat difficulty to easy and you’ll enjoy it.

+ Show (1) more replyLast reply 1341d ago
Tross1341d ago

In an age where some AAA studios like EA insist they can’t afford to make games without screwing us over with MTs, I think it’s a very good thing the AA scene has made a comeback. I also love some AAA games (not those by EA), and some indie titles, but I’m glad this mid-tier still exists.

AngelicIceDiamond1341d ago

AA devs have less to work with. Either it be funds or man power so they use their assets well very well. What AA's will always have over AAA is time. They don't have bosses, bosses telling their employees to finish said project in a unrealistic timely matter which causes crunch. Activision, EA plus more we don't know about are victims of pressure and crunches and damn near bullying the devs to get it done to meet investor timlines. Artistic freedom means nothing with hardcore time constraints. And AA devs know that. Less money, manpower but all the time in the world or at least reasonable time to actually make the game that they want.

Potnoodle9991341d ago

Hmmm, sorry but there is always a crunch. I’m sure it would be nice to think AA game development is all sunshine and rainbows but there is always a planned release date and whereas the amount of people effected by the crunch of AA may pale in comparison to the massacre that is AAA crunch time, it is still something that happens. That is the reality of game development. There is always crunch. The difference is some devs have a whip behind them, EA of course, but others do it to themselves. If they choose themselves then of course it’s easier to say, you know what, we have to delay a couple of months.
Sony make triple A games and I don’t believe there crunch is anywhere near as bad as EA/Activision/Ubi.
Anyway I went off on one haha

lptmg1341d ago

AA studios have bosses, such as THQ/Focus/Bigben/Rebellion. The difference is that they have slightly more lenient bosses as they are usually not public companies with shares being sold on stock exchanges.

rainslacker1341d ago

They just pass off A-AA budget GaaS games as AAA releases, then make bank on the GaaS parts of the game.

ApocalypseShadow1341d ago

There isn't any "rise of the AA."

There has always been regular produced games and those developers with the funds who make bigger production games. It's not new.

As a gamer, it doesn't matter how much money went into a game. Only if it's fun to play. I have more regular games than AAA games because those smaller developers and smaller games take more risks in trying something new.

Instead of the same annual, cookie cutter games from AAA. Or AAA developers who copy other developer's games after they were a surprise hit. Then, every other developer jumps in trying to copy that gameplay.

Just don't try and sell me a reoccurring service with them and call it a good deal.

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