WTMG's Leo Faria: "AA games are the closest reminder to how the gaming industry used to be back in the fifth and sixth generations, a simpler time where we would get a mid-sized but complete product aimed at a specific gaming demographic."
At some point I need to pick up A Plague of Innocence. Haven't really seen much being said about The Sinking City, hoping it reviewed well by critics and fans alike.
Both games seem very interesting with unique premises.
Thank you for the information, seems like the game got lost and I did not see much on it. I think it got eclipsed by Supermassive The Man of Madan game. I wonder what it the length of the game how many hours of game time to finish the story.
The Sinking City is janky like a mofo, but it's very entertaining, especially if you like Lovecraftian horror. That and Call of Cthulhu are great if you like the genre.
In an age where some AAA studios like EA insist they can’t afford to make games without screwing us over with MTs, I think it’s a very good thing the AA scene has made a comeback. I also love some AAA games (not those by EA), and some indie titles, but I’m glad this mid-tier still exists.
AA devs have less to work with. Either it be funds or man power so they use their assets well very well. What AA's will always have over AAA is time. They don't have bosses, bosses telling their employees to finish said project in a unrealistic timely matter which causes crunch. Activision, EA plus more we don't know about are victims of pressure and crunches and damn near bullying the devs to get it done to meet investor timlines. Artistic freedom means nothing with hardcore time constraints. And AA devs know that. Less money, manpower but all the time in the world or at least reasonable time to actually make the game that they want.
Hmmm, sorry but there is always a crunch. I’m sure it would be nice to think AA game development is all sunshine and rainbows but there is always a planned release date and whereas the amount of people effected by the crunch of AA may pale in comparison to the massacre that is AAA crunch time, it is still something that happens. That is the reality of game development. There is always crunch. The difference is some devs have a whip behind them, EA of course, but others do it to themselves. If they choose themselves then of course it’s easier to say, you know what, we have to delay a couple of months. Sony make triple A games and I don’t believe there crunch is anywhere near as bad as EA/Activision/Ubi. Anyway I went off on one haha
AA studios have bosses, such as THQ/Focus/Bigben/Rebellion. The difference is that they have slightly more lenient bosses as they are usually not public companies with shares being sold on stock exchanges.
There has always been regular produced games and those developers with the funds who make bigger production games. It's not new.
As a gamer, it doesn't matter how much money went into a game. Only if it's fun to play. I have more regular games than AAA games because those smaller developers and smaller games take more risks in trying something new.
Instead of the same annual, cookie cutter games from AAA. Or AAA developers who copy other developer's games after they were a surprise hit. Then, every other developer jumps in trying to copy that gameplay.
Just don't try and sell me a reoccurring service with them and call it a good deal.
A Plague Tale: Innocence is the best thing to come out of AA gaming in a very long time.
At some point I need to pick up A Plague of Innocence. Haven't really seen much being said about The Sinking City, hoping it reviewed well by critics and fans alike.
Both games seem very interesting with unique premises.
In an age where some AAA studios like EA insist they can’t afford to make games without screwing us over with MTs, I think it’s a very good thing the AA scene has made a comeback. I also love some AAA games (not those by EA), and some indie titles, but I’m glad this mid-tier still exists.
There isn't any "rise of the AA."
There has always been regular produced games and those developers with the funds who make bigger production games. It's not new.
As a gamer, it doesn't matter how much money went into a game. Only if it's fun to play. I have more regular games than AAA games because those smaller developers and smaller games take more risks in trying something new.
Instead of the same annual, cookie cutter games from AAA. Or AAA developers who copy other developer's games after they were a surprise hit. Then, every other developer jumps in trying to copy that gameplay.
Just don't try and sell me a reoccurring service with them and call it a good deal.