WTMG's Jordan Hawes: "All and all, Control is Remedy’s largest and most ambitious title to date. While it is very clear they’re taking a lot of what they learned from Quantum Break and improving upon it, they aren’t content with just small improvements. As I mentioned before, I love seeing Remedy grow and continue to do new things with their games, and Control seems like the perfect evolution and refinement of where Quantum Break was taking them. If you’re a fan of story driven adventure games, with unique powers and gameplay elements with high production values, then you can’t risk sleeping on Control."
Control 2 will shift to an action RPG, Remedy confirms. The first game is set to receive a free update in early 2025, unlocking previously released content.
I only played about an hour of Control when I added it to my library back when it was one of the PS+ ‘free’ games. I’ll start it over again after the early 2025 update is dropped. I keep hearing that it’s a good game.
These days "RPG" translates to constantly grinding for experience points, wasting time upgrading gear, and repeatedly collecting resources off the ground.
Please don't be an Ubishit style filler game.
So in other words it's an action game needlessly fluffed out with RPG mechanics and a pointless leveling system. I really enjoy RPGs when they're actually RPGs but modern action games really tire me out when they shoehorn in mechanics they don't need. All this does is make a 20 hour game into a 40 hour game because missions become locked behind level requirements, and enemies become damage sponges. It's not fun, it's tedious.
Remedy will self-publish Control 2 as part of a new "strategic cooperation agreement" with Annapurna. A press release accompanying the announcement says Annapurna will provide half of Control 2's development budget, and in return gains the rights to adapt Control and Alan Wake for film and television.
Dang, nice ... Alan Wake II is an amazing game
Can't wait for Control 2 and Max Payne Remakes
Sifu, Control, Avatar: Frontiers of Pandora, and others, despite being third-party games, offer best-in-class haptic feedback on the PS5.
I think the GTA V PS5 upgrade has some impressive haptic feedback and other utilization of the dual sense features.
Like, rain hitting you has a distinct feel, parts of the road do as well, fun fire feels crunchy and different depending on the gun (SMG vs Shotgun, for ex.), but I always get a kick out of the phone conversations coming out of the controller and if you have the lights off in the room and the fuzz is chasing you the controller does a good job of doing the red and blue lights that kind of light up the room and just add to the fun.
Borderlands 3 makes very good use of the triggers. Each gun feels unique.
I only just played QB this year on Steam. It's one of the rare Microsoft games that made me wish they made more games like this. As a PlayStation player it felt familiar, and GOOD.
Looking forward to playing Control as well.
I could never knock Remedy as a developer; they're certainly a talented bunch. Early impressions of Control are great which is promising. I really enjoyed Alan Wake but couldn't get into Quantum Break - mind you, that game along with Scalebound, Sunset Overdrive, and Ori were the reasons I got an Xbox One.
I'm really not sure if this game is for me. I'm glad they learned lessons from QB which is a good start. I'll withhold judgment.
Maybe I should give QB a chance but idk if I should get it for my med PC or my One X or both I got gamepass 😉
Then its perfect for me.