PlayTM writes: " If, as Epic tells us, Gears of War 2 is the product of a consistent and unified creative direction, then the burning question is what the message of that vision ultimately is. After playing through Gears of War 2, the answer remains elusive. The game, however, is outstanding.
Whilst it's not usually a good idea to buy into developer hype about how their videogame creation is a piece of pure art that's been divinely imbued with a commanding majesty, fathering something so holy it demands players to excuse anything that resembles a bug or gameplay hindrance. You'll usually just end up disappointed. In spite of this, I'm convinced Epic have created exactly something of that magnitude. As much an advert for the Unreal Engine 3 tech as a game, Gears of War 2 is a title so meticulously designed to push graphical boundaries that every object in the game, from scattered paper to entire scenic vistas, must have been carefully and measurably placed to gently eke out the optimum level of performance. Because whilst Gears of War 2 is confident, beautiful and aesthetically diverse it's also extremely competent, never slowing down to a crawl and suffering the kind of slowdown that has a habit of blighting too many games when the action heats up."