The Escapist: Fanfest 08: The Technical Side of EVE Online

Here at EVE Online Fanfest 2008, members of the press were treated to a handful of special presentations from some of the development team at CCP - and some of their associates as well. Unlike the vast majority of MMOGs, which split their playerbase into multiple separated "shard" servers, EVE is unique for having all of its quarter-million strong population on one collective realm. Naturally, this results in technical hurdles for the team to overcome - it's easy for a traditional MMOG to just buy a new server cluster and clone a new shard, but that sort of standard solution just wouldn't work for CCP and EVE.

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