How do you create compelling and interesting moral choices in video games?
I speak to Luke Hughes, project lead of Burden of Command, to find out.
OnlySP: We've put together a list of what we think will be the best story-based video games of 2020.
Nice to see Twelve Minutes in that list. I'm hoping Ghost of Tsushima has a pretty good story to it as well.
Can't wait for Cyberpunk 2077. That and TLOU 2 are my most anticipated games. Vampire and Watch Dogs are up there too.
Twelve Minutes seems like an interesting premise within a video game, although I think The Persistence also has a time repeat if you die. Hoping Twelve Minutes also makes it's way to the PS4, as I only saw it during XBox conference at E3 I think, not sure.
The Last of Us2 and Ghost of Tsushima I feel will both have interesting stories, and can not wait for them to release.
Cyberpunk i think has more hype than it should, due in part to the inclusion of Keanu Reeves. To me Deus Ex had similar hype and then those games turned out to be not as good as many believed they would. It is a wait and see for me, but for me as of right now I see nothing really special but a name and legacy to try and live up to.
Green Tree Games has revealed that a veteran actor is joining the ranks for its upcoming war simulation RPG Burden of Command.
From GameWatcher: "Burden of Command promises to combine the core gameplay of hex/grid-focused turn-based strategy games with the level of emotional involvement you'd expect out of an invested RPG game. How on earth might the devs be expecting to do this, you might ask?"