Video games range from short and sweet to hundred-hour long epics. While engaging, some games might be far more tedious than they're actually worth.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.
When it becomes a bore or chore to finish.
Any game you name will instantly garner you hate on here😂 but without going into it too much, here goes.
Witcher 3, incredible game but I never finished. Some amazing side quests and a lot more quality ones than most games but still WAY too much filler. Lost interest after a while which saddens me...
Red dead 2. Again incredible game and I did finish but man that game is such a chore at times, for obvious reasons which have been stated time again so I won’t bore you.
Persona 5. Again I loved it! But it was just too long and after I got about 4 or 5 dungeons in I began to spot the formula and it became very copy and paste and so grindy, maybe that’s ok for some but I don’t have as much time nowadays to game due to work, wife and family. If the game had been 75% of the length it probably would have been a perfect game but oh well just my opinion.
Xenoblade chronicles 2. I loved it but again too long, most of the side quests were terrible and I made a point of it once I reached about 25% through to ignore almost all of them as they took too much time. They were equivalent to mmo side quests with a few exceptions. I did love the game and completed it but just too long. I really wish we could go back to not having to make every rpg 200 hours long with all side quests. A game should be all quality. The game should finish on a high and before I get bored not the other way around. I don’t think they need to be drastically shorter but god trim the fat a lot more. Anyway probably very unpopular opinion here but I tried to explain it as best I can. I think the old FF games had a perfect length with all side quests completed. Around hundred hours or so, some more some less and I would prefer to go back to those days (especially with more narrative character driven games, 20 years ago story telling in games was magical.... or that may just be the nostalgia talking now haha)
It really depends on the genre, and the gameplay loop.
Open world Fetch quest games are notorious for this