330°

How long is too long for a game?

Video games range from short and sweet to hundred-hour long epics. While engaging, some games might be far more tedious than they're actually worth.

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NecrumOddBoy2168d ago

When it becomes a bore or chore to finish.

2167d ago
lelo2play2167d ago

For me it's normally 10 to 12 hours for action games, 15 to 20 hours for RPG's.
More then that, the game becomes a chore...

Shiken2167d ago

For me, it really depends.

Xenoblade 2, Persona 5, and Breath of the Wild I have well over 100 hours in a single run and still don't feel like I needed to out them down.

Meanwhile Tales of Vesperia felt like a chore to finish after 40 and RDR2 became a slog after 30.

Also games like Resident Evil, Devil May Cry, and Bayonetta feel perfect right around 10-15 hours.

It will vary from person to person and will also depend heavily on the type of game it is and how well the world and content has been built around the gameplay.

So in short...there is no correct answer to this question as EVERY factor is subjective to a case by case basis.

2167d ago
bouzebbal2166d ago

Depends on the game...
Next question please...

RpgSama2167d ago

For me AC: Odyssey felt overwhelmingly big, I could be playing for hours while feeling I made no progress at all, and the world was so big that the traversal to get to new places killed it for me, I just stopped playing.

UltraNova2167d ago

Just started AC:O and let me tell you the game is gorgeous and fun but I can already see me getting tired of it simply because I'm still at Kephallonia and I already feel kinda overwhelmed with the amount of stuff to do and places to see...I mean this island is like 1/15 of the rest of the game??

I don't know man, I cant put a generic number of hrs for all games since it greatly depends on each game. For example I have played through Sekiro (done everything based on each ending) 4 times and I'm going in No 5 soon with no sign of fatigue but Far Cry 5? I literally forced my self to finish it, it was gruelingly boring.

If I had to put a number though on great games per genre it'd go like this:

Action adventure: 10-20, FPS: 8-15, RPGs: 20-40(for ultra rare occasions up to 1000, like Soulsborne games *afaic), Racing: 10-40 and Horror: 8-12.

RpgSama2167d ago

@UltraNova

That island it's like 1/50 of the rest of the game.

It was just to much for me. Great game, gorgeous with good gameplay, but just too much.

bluefox7552167d ago

I agree, there wasn't enough variety to justify the size, all boring busy work and fetch quests.

ApolloTheBoss2167d ago (Edited 2167d ago )

The Witcher 3 in my opinion was too long. The campaign should have ended at a certain point but it kept going. It really depends on the game. If it stays fresh constantly and drives you to finish then i'm all for long length. Persona 5 is a good example. Almost 200 hours of content and I still couldn't get enough.

carcarias2167d ago

Exactly.

The time a game takes to finish is irrelevant, it's all about whether the entertainment is good enough for the player in question, so it's highly subjective.

I played Witcher 3 for over 120 hours and enjoyed all of it. Dead Space 2 was roughly 10-11 hours but seemed to run out of ideas and had pacing issues for the last hour and a half, so I found the very end bits a chore. I still loved the game overall though.

So, for me, it's not about the hours, it's about the content and therefore the question this article asks is a bit pointless.

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2167d ago Replies(1)
Potnoodle9992167d ago

Any game you name will instantly garner you hate on here😂 but without going into it too much, here goes.

Witcher 3, incredible game but I never finished. Some amazing side quests and a lot more quality ones than most games but still WAY too much filler. Lost interest after a while which saddens me...

Red dead 2. Again incredible game and I did finish but man that game is such a chore at times, for obvious reasons which have been stated time again so I won’t bore you.

Persona 5. Again I loved it! But it was just too long and after I got about 4 or 5 dungeons in I began to spot the formula and it became very copy and paste and so grindy, maybe that’s ok for some but I don’t have as much time nowadays to game due to work, wife and family. If the game had been 75% of the length it probably would have been a perfect game but oh well just my opinion.

Xenoblade chronicles 2. I loved it but again too long, most of the side quests were terrible and I made a point of it once I reached about 25% through to ignore almost all of them as they took too much time. They were equivalent to mmo side quests with a few exceptions. I did love the game and completed it but just too long. I really wish we could go back to not having to make every rpg 200 hours long with all side quests. A game should be all quality. The game should finish on a high and before I get bored not the other way around. I don’t think they need to be drastically shorter but god trim the fat a lot more. Anyway probably very unpopular opinion here but I tried to explain it as best I can. I think the old FF games had a perfect length with all side quests completed. Around hundred hours or so, some more some less and I would prefer to go back to those days (especially with more narrative character driven games, 20 years ago story telling in games was magical.... or that may just be the nostalgia talking now haha)

343_Guilty_Spark2167d ago

Add any assassins creed game. Loved Origins but too long too many things to do.

Potnoodle9992167d ago

I haven’t actually played an assassins creed game through since AC2 for this reason and as it was so formulaic. I played black flag but recognised the same happening after about 5-6 hours. Maybe I should’ve tried origins but I just couldn’t justify the purchase 😞

sprinterboy2167d ago

You hit the points spot on especially with the "I began to spot the formula" the last tomb raider had 3 areas once you completed the 1st area, the other 2 were exactly the same.
Finished it but became a chore, and looking for temples, caves, exploring in a treasure hunt game shouldn't become a chore, it should be a omg what's round the nxt corner.

SamPao2167d ago

never had it with Tomb Raider. But I get your point

Potnoodle9992167d ago

Agreed I felt the same. Trim the fat and if your going to have side quests, make them worth it and not just by the numbers boring tasks. They should wow just as much as the main game... or hell at least close to it. IMO God of war totally nailed side quests as most felt like it was just an extension of the main quest. I cannot imagine missing any of the quests I did out (I platinumed so did them all) but to think that the content in them was optional is pretty incredible. The effort that went into it could be felt, wish every dev was like that. Some are but most aren’t...

Vlaitor2167d ago

Oh yes, Xenoblade Chronicles 2. Reach a part in your progress where you feel that you accomplished much really feel like you've done much what the game offer and then you realized you have less than 7% of completion.

Haha, nope.

Potnoodle9992167d ago

Haha yup. Only reason I completed is that I hate to leave games unfinished... kind of makes me feel like I wasted my time playing the previous hours and my money if I don’t complete it. I stopped playing persona and it really pissed me off because of the effort I’d put into the game. It just got to a point where I couldn’t believe how long each section was taking and every night after work I was spending a few hours playing and barely making a slight dent in the content😑

Zeldafan642167d ago

I can see how many would be turned off of doing hundreds of side quests but I'm not one of them. I think the blade side quests in Xenoblade Chronicles 2 were pretty well done for the most part and I hope something similar is in Monolith Soft's next game.

Potnoodle9992167d ago

Your right they were pretty well done. Some of them. Some were so dull and boring. But none of them were fantastic. None of them were truly memorable to me to the point where now I have a vague memory of them. IMO we should not set the bar so low for side content. Call us entitled but we should expect better and we will get better. There is just no need to put so much bland content in. Put half as much in there and really focus on it to make it better.

AspiringProGenji2167d ago (Edited 2167d ago )

I have put close two 500 hrs into persona 5 across 4 playthrougs and it is still a joy to play. It is a game that requires a lot of patience to fully enjoy the gameplay so I would understand what you are saying

The witcher 3 only had too much padding/filler in its story, but everything else was fine. Most of the quest were enjoyable and Fit the world just fine. Still my proudest platinum followed by Bloodborne

I only agree with Red Dead 2 which is why I ignored most of the side stuff and finish the story, but I already know how the story unfolds So I am waiting for the PC version to 100% the game

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porkChop2167d ago

It really depends on the genre, and the gameplay loop.

IMissJimRyan2167d ago

I'm getting old and every day I have less time and patience. 10 to 15 hours is my limit now.

derektweed12167d ago

I get you, I played AC: Odyessey for over 80 hours but now I'm married with a kid on the way, there won't be anymore 80 hour games for a while for me.

I've barely enough time to play Judgement a few hours a week.

343_Guilty_Spark2167d ago

Open world Fetch quest games are notorious for this

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290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

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jambola10d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion8d ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola8d ago

i'm very calm
you seem very upset however

Notellin8d ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola8d ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop8d ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel18d ago (Edited 8d ago )

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

jambola7d ago

you don't get to decide other people's motivations
sorry to break it to you

ABizzel16d ago (Edited 6d ago )

To each their own, however, nothing you said invalidates why some people take offense to DEI incorrectly.

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Sciurus_vulgaris10d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK8d ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds8d ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar8d ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy8d ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel18d ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola10d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer8d ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused8d ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion8d ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher8d ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer8d ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion8d ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola8d ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 8d ago
victorMaje8d ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola8d ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused8d ago

Just like scooby doo, you have shown us the real monsters are us

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Inverno9d ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool9d ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

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