inXile's Brian Fargo said that Microsoft trusts the studio, while Tim Campbell added that Wasteland 3 will be a better game thanks to the help and resources provided by Microsoft.
Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
Glad to hear!
Having the support of other dev teams to share tech definitely sounds like a nice bonus. Hope they make some nice snow tech that they can share with the world!
Wasteland 2 was a great game, the definitive edition even more so. Go inXile! EA BAD, MICROSOFT GOOD.
So is wasteland 3 and xbone exclusive?
Oh they are only making wasteland? Was hoping for a fantasy rpg