Pretty much every video game out there uses cutscenes, but a few games really double down on using cutscenes to an almost ridiculous degree.
MGS4 had the most enjoyable cutscenes I've seen in any video games afaic. I got to play a top notch stealth action adventure and see a top notch espionage film with some supernatural elements Hollywood would be jealous of as a bonus.
I watch them all every playthrough, and I beat mgs4 like 30 times Really wish it’d get a rerelease on ps4
Konami man...f***ing Konami.
This! Every time, love the game and everything about it. Without The cutscenes the game would lose half its quality. I wish there would be more games with about 20 hours worth of cutscenes, especially rpgs and I’m not even joking. I also miss the old FF’s with there long (written) cutscenes. Guess what? That’s how you tell a story, with long quality cutscenes with as much depth and character development as a quality TV show has nowadays.... Ah I miss these things...
How good the scenes are is more important than then length. Article cites xenosaga, which I'd say had long scenes a plenty. Early in the game they were fairly boring for a game as it took you away from the game. Later, they were really good, and had many moments worth watching. A game that just has really long uninteresting cutscenes is kind of annoying...especially if you can't skip the boring ones.
We've all heard the complaints about MGS4 having "too many cutscenes" from people but man, I fucking loved every second of it. To me MGS4 was an absolute benchmark of how the finale of a saga should be. Just when you think it's over then the credits for Big Boss show up along with the man himself. I lost my shit. Had the pleasure of playing it all through with a friend for his first time a few years back which was amazing to watch someone also loose their shit at that moment. Feels..
I don't mind long cutscenes in video games as long as their telling a interesting story & it visuallly looks good.
MGS4 had "comically" long cut scenes? What ever.
Comical attempt to bite off a piece of popularity of MGS. p.s. Yes, l know where is 6 games. You better look at thumbnail. Have good day.
While MGS4s cutscenes were ridiculously long at times, they were enjoyable. I remember starting the last one at like 4pm that day and 2 hours later being like "I need to make dinner but this cutscene isn't done yet!".
50 percent of those cut scenes had power point presentations. They were painfully boring.
Msg4 cutscenes were just perfect
Wow so many Kojima apologists on here. So garbage like Johnny s×itting in a trash can, that little girl making eggs and Otacon saying "Nai-oooo-miii" and having a juvenile crush are all captivating and essential? Kojima is not a real director and it shows.The cutscenes in mgs4 were overly long and filled with pointless nonsense and bad writing. 4 was when the writing really became awful self-indulgent trash. Even the ending was lame with that wedding scene and Snake saying "im gonna travel the world" right after he almost killed himself.
i didn't reallise being a real director was based on your enjoyment
also not every single second has to be compelling or essential be it in a game or a movie
MGS3 is my favorite game of all time but I agree on MGS4. MGS4 was one of the main reasons why I bought a PS3 and although is not a bad game, to me it was the most disappointing game of last gen because after MGS3 I was expecting much more from it.
I know right? The game was incredible and the long cutscenes were absolutely necessary. Glad we all agree. Moving on.
I thought MGS3 was the last game in the series to have a good story. MGS4 in comparison is a trainwreck of ideas.
For the style of game it is, yes, they're interesting. Necessary? Probably not. But I'd say that 90% of cutscenes in games are not necessary. MGS4 was trying to wrap up plot devices and stories from I think 7 earlier games. That takes time, and the characters are a big part of MGS.
Yakuza games have amazing cut scenes...even the spin off Judgment is great in that regard
MGS4 cutscenes are way too long and don't even come close to MGS3 cutscenes.
The Witcher 3 at least MGS4 had entertaining cutscenes. The Witcher 3 had none of that to a lot of Npcs. Sure you can skip but I'd rather read fast and know everything.
The other games on the list were painfully long, Metal Gear Solid's were not painful at all, that game was a masterpiece and I LOVED every second of it. Got two copies actually, once signed by Kojima himself back in '08 and another just to play the game with. I didn't even remove the game from the box as that is officially a family air loom.
NICE! I got my special edition signed by Kojima in 2008 as well! Its a treasured part of my gaming collection.
I think for gamers the remedy to avoid a game becoming painful is to become emotionally involved in the game, its story, atmosphere, world and lore. If you are playing Skyrim you need to become your character and play the part in the story. Heck even change your accent and read along with the sub titles if there is no voice for your character....come one fellow gamers, use your imaginations, we are playing video games that come from anther's imagination...have fun with it. SHEEEESH!
Quantum Break anyone?
The ones in Metal Gear Solid 4 were long, but really well made, and they were there to tell a story that I found enjoyable overall. The problem is that the work on the cutscenes is work that's taken away from the work on everything else in the game, and it particularly showed in MGS4, as the actual game was too short, with some levels which could be cleared in just a couple minutes...
Cutscene work is typically done by the animation and art department...usually with their own dedicated artists for additional assets not in the regular game. With in game assets becoming more common, then there is more overlap, but the length of the actual game play content isnt affected by the cut scenes. That's more a design decision, and in some cases, games get released before intended main content is done. MGSV being a good example. They had another act planned, but AFAIK, neither the game play or the cut scenes were finished, as the release of the 3rd act was mostly production sketches, with a bit of finished work thrown in.
Oh god. The xenosaga cutscenes just kept going on and on and on...
It was painful the first 5 or so hours of the first game...and then a few interludes here or there. But when they were good, they were really good. Plus, the music often made it worth it. I think they could have been shortened if Shion didn't respond to everything with a question as if she was confused about everything that was said. You could make a.drinking game of it. That was toned back in the 2nd and 3rd game, but was a common dialogue device to being on more exposition. It was a different time though. In games before it, they'd gave just put it in text. Xenosaga was one of the earlier attempts to have more voiced dialogue within games. Something that has grown since then. Only difference was that they didn't require you to hit.x to continue the conversation.
MGS3 struck the perfect balance between gameplay and cutscenes. MGS4 kinda overdid it, especially with that final cutscene essentially being a full-length movie.
I support cutscenes as long as there is an option to skip them.
One last dig at MGS4 and Kojima... Can't wait for the attacks on Death Stranding before release. Wait...you haters already called it a walking simulator without playing it. I'm expecting more digs before it comes out. The cut scenes were fine and was for actual fans of his games. Only gamers with ADD can't handle cut scenes when the developers are trying to tell a story. I've seen gamers complain about Blood And Truth that they have to sit and listen to the story. Take your medicine And you'll be able to enjoy stories. MGS4 is still not coming to Xbox. And one of the reasons PS3 beat Xbox 360 in sales. And Death Stranding isn't coming either. So,that's another dig at the haters by Kojima. Thanks for playing.
This gen seems to be quieter than the PS3/360 generation. It is summer and these gaming sites have little to no activity.
I really wish they would release Max Payne for the PS 4
So long cutscenes are bad? Next thing you know game journalists are going to start saying long gameplay segments are bad.
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