Remedy speaks to GamingBolt about how Control differs from their previous game.
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
Still super hyped about this.
The fact that it's inspired from the likes of SCP and Annihillation makes me super excited for the game.
I mean the gameplay in Quantum Break was pretty involving and aggressive itself (it was my fav part of the game) but nonetheless glad to hear Control is going to be like this anyway.
I really hope this game doesn't get overlooked, it looks phenomenal but I didn't hear many people talking about it during E3.
I loved Quantum Break. Control looks incredible