1998’s Ocarina of Time is a pivotal game in The Legend of Zelda series. For one, it’s where the series’ timeline splits into three different branches. It’s also when Nintendo’s long-running adventure game franchise split into two major styles: 2D and 3D.
The 3D games have come to be viewed as the “main event,” the big-budget, 50-hour affairs that come around once every 5 or 6 years. Meanwhile, the 2D games have taken on a bit more of a “filler” role, in that they typically enjoy a shorter turnaround time and help keep the series active while the next 3D game is in development.
Given the shorter development times and lower budgets of the 2D games it makes sense that Nintendo is more prone to experimenting with different ideas while creating them. Whether that experimentation comes in the form of touch controls, or multiplayer, or non-linear structures, very few 2D Zeldas are alike. This works out in everybody’s favor because it helps keep things interesting, and also because the constant cycle of experimentation with the 2D games has saved the series’ bacon on several occasions.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
I do greatly appreciate just how different each of the 2D games are. Every one is a completely new experience.
I wish Nintendo were as creative with the 2D NSMB series as they were with the 2D Zelda games
The 2D Zelda games bring back some of my best childhood memories.