Critical Failure writes, "Not everything needs to be fair. Fatal Labyrinth is a fantasy dungeon crawling game for the Sega Genesis in which the player explores randomly generated dungeons in a top-down layout. Everything is turn based. Nothing on the screen moves unless the player moves. This gives the game a bit more of a table-top Dungeons and Dragons type feel. Players have all the time they need to obsess over the randomly dropped gear before taking the next step into combat."
"That’s not how you launch a system".
I wish we lived in the Alternate Timeline where Sega was still a dominant force in the console space and it hadn't been Microsoft.
Saturn was a fantastic piece of kit... they just went a little too ambitious with its dual CPU setup. which turned a lot of developers off (at the time). The homebrew community have done some amazing work many years later, thanks to multichip experience. It is still the best platform for arcade fighters and shmups of all time. Dreamcast is a close 2nd though.
I still enjoy my Saturn it was the first console I mowed lawns for and saved up for to purchase. I went so far as to purchase a used Saturn to run off an SD card. I even have a second Dreamcast modded to run off an SD card as well.
The second edition of gamescom latam brought some heavy hitters from some of the best developers in Brazil.
From rage quits to broken buttons, these games tested our skills and our will to live. These are the most difficult games.
Unless we're talking loops 3+, contra does not belong on this list. Loop one I've done without losing a life.
And yes I am extremely biased as contra, super C and Contra 3: the alien wars are three of my favorite games.
Add punch out, Fester's Quest, Blaster Master, Solomon's key, and adventure island.
I cannot beat battletoads, Solomon's key or adventure island even with emulators and save states.