GungHo explained to DualShockers why Grandia HD Collection is only to coming to Nintendo Switch at launch and not PS4.
teamLFG rallies developers from across the industry to bring to life an ambitious incubation project.
"Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games. Players will inhabit a lighthearted, comedic world set in brand-new, mythic, science-fantasy universe. We can’t wait to reveal more."
At least it's not an extraction shooter. It's team-based, so not likely my thing. But perhaps it will at least add something new to the current slew of MP games out there?
"industry veterans who have shipped titles like Destiny, Halo, League of Legends, Fortnite, Roblox, and Rec Room"
"and richly social virtual worlds"
"where players can find friendship, community, and belonging"
"We will make immersive multiplayer worlds"
"but throughout live service as we continue to grow the game and community for years to come"
"Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs"
Jesus. Does Sony ever learn? Like if they want to partner with them that's cool and all but buying the studio right off the bat? It's insane thinking after all the money they've just lost from Concord, not to mention the lack of actual hype for Marathon. Who is making the decisions here?
Can't believe they killed Japan Studio, London Studio, and Pixelopus for this, Destiny, and Concord.
May 7 (Reuters) - A federal appeals court on Wednesday rejected a legal challenge by the U.S. Federal Trade Commission to Microsoft's (MSFT.O), opens new tab $69 billion purchase of “Call of Duty” maker Activision Blizzard.
The San Francisco-based 9th U.S. Circuit Court of Appeals upheld a lower judge's order that said the FTC was not entitled to a preliminary injunction blocking the deal, which closed in 2023.
Final nail in FTC´s coffin!
It was a lost cause from the start and a waste of taxpayers money!
This FTC case provided fascinating insight into gamers' views on economics/politics. It's very common for gamers to blame capitalism for many of the negative trends in the industry, but as soon as the U.S. government started exercising one of the most recognized limitations on capitalism (monopoly regulation), most gamers turned into libertarians and starting spouting Republican talking points (or at least pre-Trump era Republican talking points, lol) on "government staying out of the way of private businesses."
I remember when certain people here were saying they weren't going third party, guessing to recoup that 69 billion they are doing just that.
To be honest as a long time ps gamer, this deal initially made me panic.
but if I had known that it make MS u-turn on exclusive strategy, I would have happily joined xbox fans supporting the acquisition.
IGN : One former Bethesda developer has cautioned that loading screens will probably always be a part of its games because of the way they're designed. Here's why.
Thanks for the insightful information!
Now I wanna see if all those that were complaining about loading screens on Starfield will give a hard pass on both upcoming Bethesda RPGs like TESVI and Fallout 5.
If you can´t stand load screens, stay away from those games. Period!
It's a design choice they've chosen. RDR2 kind of proves the whole 'loading interiors' or 'having different events go on' isn't what's stopping it.
Ok but you can still have more seamless "loading screens" starfield has no excuse for how much its gameplay flow sucks. You're basically saying it will always suck because we don't want to spend the effort on improving that aspect. Hell every open world survival game has object permanence, from valheim to the forest, and that doesn't have tons of loading screens
I haven't played oblivion as yet but does it have loading screens? No one is talking about it.
Fun fact, the remastered version of days gone still has loading screens. It is not the instant load like you see on PS5 and series titles but you will have to wait a bit to load into certain sections. I am not sure why they didn't polish them out and no one is talking about it.
Sounds like an excuse, I don't think any current company mandates that a game be made in 4k. Plenty of 1080p only titles on the Xbox and ps4 if I'm not mistaken.
Those are two bogus reasons to deprive the platform with largest audience for these type of games of this collection.
“The Switch seems to be a platform that is revitalizing and reviving the JRPG, even old JPRGs,”
PS4 was revitalizing JRPGs long before Switch hit the scene. Even after Switch released there’s been plenty of JRPG titles that found success on PS4.
“When you look at Nintendo Switch, it only supports up to 1080p. The PS4 is now actually moving into 4K. If we actually tried to convert the original graphics to 4K, one, that’s too much work, and two, we are going to have to think about how we are trying to convert the visuals to 4K while keeping the original essence in it.”
You know 4K isn’t even a requirement right? Majority of PS4 gamers don’t even use 4K. How you gonna just outright deny an entire user base of this software just because of an optional feature that only a select few even utilize?
Yeah even though Grandia is on PS1 and Grandia 2, Extreme, and 3 are on PS2
BS excuse
so then let it run at 1080p? Strange reasoning..
It just sounds like they're holding off on the ps4 version until they have it working in 4K. I don't see why you guys are throwing a fit.