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80°

Crash Team Racing - Naughty Dog Created the Best Kart Racer on PSone

Considering that Nintendo popularised the template for kart racers on the SNES, in 1999 Naughty Dog fine-tuned the sub-genre's gameplay mechanics with first-rate physics and controls in Crash Team Racing on PSone, which encourages you to combo Turbo Boost Meter and jump hang-time speed bursts.

Even if its fantastic track design seems directly influenced by Mario Kart 64, and its diverse Adventure mode suggests inspiration from Diddy Kong Racing, Crash Team Racing surpassed decent cutesy racers like Motor Toon Grand Prix 2, Speed Freaks, and Toy Story Racer on the original PlayStation.

It also bettered mascot racers like Sonic R on SEGA Saturn, so Crash Team Racing's imaginative visuals, funky soundtrack, and addictive arcade gameplay ensures that it belongs at the front of the fifth-generation's karting pack, alongside the finest kart racers on Nintendo 64.

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Community1772d ago
Immagaiden1772d ago

I wish Jak X was as revered a kart racer

zahdab1772d ago

how many Kart racers were there on ps1?

DarkOcelet1772d ago

Naughty Dog created the best kart racing ever made. No matter how many kart racers I played, none of them came close to how awesome CTR felt except maybe Mario Kart 8 but it still wasn't close enough. It's insane how well CTR holds up almost 20 years later.

260°

Microsoft Seemingly Closes Bethesda France

As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people

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Christopher14h agoWhoDisagree(0)Agree(0)
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Community13h ago
Hereandthere12h ago

Microsoft should have left them stay 3rd party

GamerRN10h ago

If they are let go, they can be whatever they want. They ARE 3rd party now... 🤦

Barlos7h ago

Yeah, they're also jobless.

GamerRN52m ago

They can form a company if they want, they are just as jobless as if "Microsoft had left them as 3rd party".

peppeaccardo2h ago

"MIcrosoft leaves Bethesda do what they know how to do best" ... close! Oh the irony ....
(Citation from a week old article)

PassNextquestion12h ago(Edited 12h ago)

Bethesda France was made up of roughly 15 people... they couldn't of being doing much

Bethesda France mainly did publishing and marketing within the region

blacktiger10h ago

that's a shame for you to say that, i'm sure Elite loves hearing what you just said.

Profchaos12h ago(Edited 12h ago)

Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.

I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games

Tacoboto12h ago

It's France too, there's a high likelihood only 1-2 people on the team even had an Xbox.

Profchaos11h ago

Possibly guven all the leaks we know the Xbox brand is really struggling in the region.

Yi-Long8h ago

Well, if your consoles and games are barely found in any stores any more, of course you're gonna struggle finding consumers ...

XiNatsuDragnel11h ago

Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo

Profchaos9h ago(Edited 9h ago)

I think it would have been better for all parties really especially gamers

TheColbertinator10h ago

The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.

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70°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

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Community15h ago
H91d 6h ago

More intelligent than guerilla games

raWfodog12h ago(Edited 12h ago)

Atlus is releasing their game one week before Erdtree, SE is releasing theirs one week after.

HZD released four days before Zelda, HFW released one week before Elden Ring.

It seems to me like they are still releasing their games too close to Erdtree.

130°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

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Community15h ago
jznrpg13h ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos13h ago

Souls games will be like that players struggling make it harder

PassNextquestion12h ago(Edited 12h ago)

I think if used correctly it could work well

jambola8h ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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