With horror games out of the way, CoG takes a look at the nature of stories in first person shooter games and whether they belong.
Gameplay trumps everything, but if you're going for a narrative focus, it needs to be good. But i've played many amazingly fun games that have absolutely garbage stories, writing and acting. Yet i still go back and play them sue to fun factor alone. The only time it gets in the way is when they constantly throw it in your face like its so damn good theres no way you dont like it, when in reality its garbage.
Do you really have to ask?
Depends on the game.
For people who want a game without them, of course not. But if it has a narrative, it has to have great storytelling and pacing. I don't really play games that don't have a solid narrative, at least not anymore. It can have the most amazing gameplay, but once I've felt I've gotten the gist of it, I usually put it down and don't finish (Sorry Bloodborne). It's why I don't buy Mario or Zelda games anymore. I eagerly await TLoU Prt2, Ghost of Tsushima, and CyberPunk 2077. It's why I pick up a Playstation before any other console at the start of the gen.
gameplay first, everything else is complimentary. I play games for gameplay. The interactive nature of games is why I game in the first place - not so I can have a passive experience watching cut-scenes and not being able to interact. All that said, it depends on what the creator deems as priority for their game.
If narratives really mattered then this industry would have gone the way of the dodo a long time ago. There are games that have great narratives but the vast majority of games have narratives that at best are vomit inducing.
A lot of people play these games for the campaign. I'm one of those people. I don't play multiplayer shooters. Story needs to be there for me.
With you 100%.
Gameplay will always be king for me but I'll never say no to a good and well written story in a game.
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