Much of the development focus on Ubisoft Montreal's Far Cry 2 centered around its open world and procedural systems -- which has resulted in an unusual reception curve.
But the game is frequently noted for its fire propagation -- fire spreads realistically and can be used to create or exacerbate explosive chain reactions for strategic purposes. As a result, it's also somewhat unpredictable, making it a double-edged sword.
Jean-Francois Lévesque of Ubisoft Montreal is the individual most responsible for that feature. A gameplay programmer who contributed to various tools and the audio implementation, Lévasque ended up spending over a year on fire propagation alone, researching existing models of CG fire representation and attempting to balance realism and gameplay practicality.
Gamasutra caught up with Lévesque to discuss how fire gained importance during development, how he approached his assignment, and how he has perceived player reaction to the feature.