A lot was riding on Bethesda's E3 presentation this year -- so did they do what they needed to do? Here are the good -- and not-so-good -- moments from Bethesda's E3 2019 showcase.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
Fallout 76 has seen many changes over the years but the veterans agree there is one addition that was a real game-changer.
Missing a lootable item was part of the game. Random and chance helped make Fallout so much fun and interesting. This just makes it lazy and disconnected to the simulated events. An interesting feature, but Where are all these veterans that agree so hard?