OXM UK writes: "What was your favourite bit in Casino Royale? Was it Bond's fist fight with the bald goon on top of a speeding train? Or was it the bit where Bond stealthily slinked after Vesper in Venice, to a soundtrack of exploding grenades and the death rattle of numerous machine guns?
If you can't recall those bits, it's because they're not actually in Casino Royale. We could fill the page with scenes that developer Treyarch has invented for the sake of creating a better game - the train siege, the nailgun boss fight, the shoot-out in the casino - but you're here to read about Quantum of Solace and not the Be Kind Rewind version of Casino Royale that Treyarch appears to have sat through."
Everyone’s been thinking about James Bond lately, with the franchise’s latest cinematic release tantalisingly close yet pushed back by the pandemic. It serves as a reminder of the wider obstacles faced by this particular franchise—one that can be nimble, competitive, and invigorating—but yet is a behemoth always struggling against the weight of its reputation in a changing creative landscape. The video games inspired by these films are a particular testament to those difficulties, considering their trajectory: an early enormous success in GoldenEye, through weakly received adaptations and original stories, to a near-decade of non-existence.
In the 38th episode of GO!, the first person who plays as three different characters in three different video games who have the same first name as an Achievement Hunter becomes this week's victor and gets a sticker to add to their collection.
Continue Play's Shehzaan Abdulla takes a look back at the first major Bond outing for the PlayStation 3 and Xbox 360 - an FPS/TPS hybrid that does justice to neither of the genres it draws inspiration from.
I actually enjoyed the game. The scenery was really good and varied. It wasnt the best shooter ever, but it was certainly worth playing if you like the bond franchise at all. Bloodstone was good to, just different.