Brandon Bui, Editor-in-Chief, laments the new Star Wars: Jedi Fallen Order gameplay that was shown at EA Play for E3 2019. The gameplay felt uninspired and lacked the proper feel of being within the Star Wars universe.
It's like "Oh a decent looking Star Wars game" but it's decent as in "The last couple of EA Star Wars games were that shit that this actually looks alright"
Here's hoping Disney hands over the Star Wars rights to someone else. Saw the gameplay and wasn't impressed. It looked like Uncharted with a light saber.
It's hilarious to me that EA didn't make these games, but get the blame. Respawn made Apex, they got praised...Respawn making this SW game, looks boring, EA gets the blame...LOL.
I don't agree at all. Nothing about that one "looked much better". Not the graphics, not the animations, and certainly not the gameplay. The latter of which looked like nothing but Uncharted in space. The combat and overall gameplay in the new game look much better.
It's always nice to imagine something better than the reality of what you end up getting but that doesn't look good at all. Really cheesy and boring. At least Fallen Order looks solid mechanically if a little uninspired.
@Star It's a game from 6 years ago that was still a work in progress when it was canceled. This game is one that is 5 months or so from release. There's a difference.
The one singular moment i actually thought was pretty cool, was when he slowed the trooper's blaster shot, force pulled the trooper, and put him in front of the blaster shot to kill him.
Yeah that was nice, tbh they said the gameplay was about 3 hrs into the game, so I'm guessing the skill unlocks was low, plus the person who played live did a poor job. I think I'll pick it up but I'll go into the game with low to medium expectations, a decent 7/10, they def need to work on facial/animations looks of the characters though
Thats the LITERAL opposite of what Respawn said lool.. they said that the person playing was a PRO that's why they made the game seem so seamless and that they had already gotten quite a few unlocks so not to expect all these abilities unlocked from the beginning. looool WHICH IS WILD TO ME!!
It's because Star Wars has completely been oversaturated in the video game and movie markets. People are bored of Star Wars, so there isn't going to be anything that developers can do to excite people about the franchise, like they were once able to.
I'm actually going to disagree with this and defend the game. All too often we see Star Wars games giving us gameplay that actually goes the other way and ends up feeling overpowered and out of place in the universe. This game showed potential for slower but more methodical gameplay which is much more interesting than fast paced overpowered button mashing.
"The character models look kind of like the characters from Star Wars: The Old Republic but a little more polished, a game that originally launched back in 2011."
Do we need to have a side by side image comparison to show how questionable that statement is?
Overall I would rather Fallen Order compared to another Star Wars game that makes you feel overpowered. I understand that to some degree that's difficult to avoid with the nature of video games but I still stick to preferring what Fallen Order showed over Force Unleashed.
Man I'm glad I read down further, I was about to post this exact comment.
Although I agree with folks that the combat looked flat and the game a bit too linear, I thought it looked solid overall. I like that you can just work through the storm troopers like fodder but still need to be on your toes for the " bigger" enemies. I liked the moves and the atmosphere was great.
I remember first watching when Uncharted was revealed and thinking how slow and clunky it looked but by the time I actually got my hands on it I was sold. This is reminding me of that moment. Respawns has shown they know how to make great games and I don't feel like being a pessimist just because EA is attached to it.
@averagejoe The slower pace of the combat "looks" similar to those titles, that doesn't mean it is the same as those titles. But you go ahead and keep up that great attitude of yours.
To be fair, the prequel trilogy had quite a bit to do with people's idea of Jedi being super heroes. They made the lightsaber battles way too big and flashy with too much spinning and twirling of the blades. The Darth Maul fight made sense because he was fighting two Jedi at once and that's how you fight with a staff. But Obi Wan and Qui Gon were not twirling and flipping their lightsabers in that fight.
But as soon as Anakin became a Knight it was all over. They went for style over everything else.
I knew this would happen. No matter what they showed a certain segment of the gaming community was always going to hate on it and make it their mission to downplay the game in anyway they could. It's not really about any attribute the game may or may not have. For many of these people it comes down to of a variety of agendas and biases motivating their comments. Not everyone of course, but a significant number of them.
I'll have to disagree with your disagree. It looked boring and lazy. It was like the Force Unleashed, minus lightning powers, and the remaining powers looked stale. I agree that it shouldn't be overpowered either, but at least be a bit more creative with the combat.
Then there's another thing about the powers and why I say TFU minus lightning. He is a formally trained jedi (even if only padawan). Why would he use such a Vader-esque power as forcepull + stab? It looked overall like a generic hack and slash too. Unless there's a plot of him being tempted by the darkside, I do not want to see him using tons of destructive force powers and saber techniques. If you're making a Jedi main character, then live up to it and be more creative with the gameplay. Utilize mindtricks and at least try to make it into a game where minimizing violence is the way to go.
"I agree that it shouldn't be overpowered either, but at least be a bit more creative with the combat."
We saw him use telekinesis to stop a blaster bolt and then force pull a trooper to the other side of the bolt before releasing it into him. That's very creative as far as the depiction of Force powers goes in games.
"Then there's another thing about the powers and why I say TFU minus lightning."
Force lightning is overrated. You could give the main character in FO a wrist mounted lamethrower and it'd fill a similar ability role.
"He is a formally trained jedi (even if only padawan). Why would he use such a Vader-esque power as forcepull + stab?"
I think you're reading too much into it. It's just basic telekinesis followed by a lightsaber stab which isn't really a dark side or even a vader thing. Force choke is definitely a Vader thing but force pull is just standard for any force user.
"Utilize mindtricks and at least try to make it into a game where minimizing violence is the way to go."
Mindtricks like that are not a low level force a power. I know the Force awakens wants us to believe otherwise with Rey (ugh) but before that we literally had only one person in the movies ever successfully pull off a light side mindtrick. Obi-wan, from what I remember, used it roughly 2-3 times in the whole saga. Luke and Qui-Gon attempted but failed to use it successfully.
You're kinda requesting gameplay elements that would fit a RPG but this is an action-adventure game that appears to be going for a slower pace and I think that's a breath of fresh air for Star Wars.
"it's like The Force Unleashed BUT" is a non-statement. Those games were made right in the peak of the post-cannon, extended universe, wanky fan-fiction period that has helped essentially turn a large section of the audience against the movies.
Now people are wondering why the old samurai man can't pull a Star Destroyer out of the sky, like a god.
@SenorFartCushion I'm not saying it should be another TFU. I'm saying it's like they took TFU and took away lightning powers. A Star Wars game doesn't have to be that level of over the top, but this just looks plain boring and poorly made. And this game still manages to overuse force powers, like flicking that huge metal door open like it's paper or less or stopping blaster bolts mid-air. There is just nothing in this gameplay that makes me even think about buying this at release.
"We saw him use telekinesis to stop a blaster bolt and then force pull a trooper to the other side of the bolt before releasing it into him. That's very creative as far as the depiction of Force powers goes in games."
Sure it looks cool, but I still don't think it's very creative, again referring to the fact that he's a Jedi. If we're speaking refreshing gameplay, then I would definitely prefer something that rewards a non-lethal approach.
"I think you're reading too much into it. It's just basic telekinesis followed by a lightsaber stab which isn't really a dark side or even a vader thing. Force choke is definitely a Vader thing but force pull is just standard for any force user. "
Not strictly dark side no, but it has a very aggressive and violent feel to it, and it is not something I can imagine a Jedi would encourage. If they are making this canon (which they apparently are), and they insist on making it about a jedi, then they should at least take into consideration that a jedi would strive not to harm others. However, I am willing to accept this if there is a story element of the main character being driven towards the dark side.
"Mindtricks like that are not a low level force a power."
But freezing people and blaster bolts is okay? And blasting down a heavy metal door? So far Kylo is the only person we've seen stopping a blaster bolt, and that was considered a pretty impressive feat. As for the heavy door blasting, even in TFU they managed to make it seem like a struggle and it took a while to work past one. In this it seemed like one press of a button and a second later the door was flipped open.
"Force lightning is overrated."
Yes, agreed. My point was that they pretty much made TFU, removed lightning, and didn't compensate with skills a jedi would use. Coming back to mind tricks, Jedi mindtricks could easily be more versatile than we've seen in the movies, making a trooper think they heard something in the other way, making them doze off temporarily. There are so many ways they could have taken the non-violence approach, yet they went for another generic hack and slash.
"You're kinda requesting gameplay elements that would fit a RPG but this is an action-adventure game that appears to be going for a slower pace and I think that's a breath of fresh air for Star Wars."
I honestly don't think it's too much to ask. A large majority of Star Wars fans would prefer canon content to be applicable to the universe, rather than have a hack and slash that doesn't make sense. But in my opinion, EA isn't equipped to make a good Star Wars game to begin with, so until Disney decides to break up with them, I won't expect a good Star Wars game...
"Sure it looks cool, but I still don't think it's very creative, again referring to the fact that he's a Jedi."
It's creative because it's blending two powers to create a combo that is not immediately obvious. It can easily be described as creative.
"Not strictly dark side no"
A force pull followed up by any lightsaber strike cannot just be labelled as a dark side power because you see an aggressive connotation to it.
"But freezing people and blaster bolts is okay? And blasting down a heavy metal door? So far Kylo is the only person we've seen stopping a blaster bolt, and that was considered a pretty impressive feat."
Compared to a force power that we've seen Masters attempt and fail at? Yes. The only person we've seen pull off mind tricks like they were nothing is Obi-wan. Everyone else has failed and even Mary Sue doesn't have a 100% success ratio with it. We've also seen a lower level force wielder like Kanan Jarrus use force stasis so it's clearly something that a less experienced Jedi can make use of. It's already been said that this is not a dark side story.
"Yes, agreed. My point was that they pretty much made TFU, removed lightning, and didn't compensate with skills a jedi would use. Coming back to mind tricks, Jedi mindtricks could easily be more versatile than we've seen in the movies, making a trooper think they heard something in the other way, making them doze off temporarily. There are so many ways they could have taken the non-violence approach, yet they went for another generic hack and slash."
Which would require a complete level redesign and a genre change. Action-adventure games don't tend to do stealth well unless they make it a huge focus so it's definitely not worth the effort when the gameplay designers can put that time into the combat. You also noticed we're fighting alongside Saw Garerra, right? The guys not known for being subtle.
"I honestly don't think it's too much to ask."
It would require redesigned the levels, new gameplay elements, skill tree revamp to accomodate stealth skills, animations to indicate stealth, enemy variants that mesh with stealth gameplay and a story rework to accommodate stealth segments. That's a huge amount to ask them to change.
"A large majority of Star Wars fans would prefer canon content to be applicable to the universe, rather than have a hack and slash that doesn't make sense."
Which this is and the Force Unleashed was not. You've claimed they've made the force unleashed but I didn't see anything in the gameplay or trailer that was as ridiculous as pulling a Star Destroyer out of the sky which is definitely not applicable to the universe and is ultimately a Hack and Slash that doesn't make sense. Your comparison to TFU does not work because this game is leaps and bounds more sensible with the source material than TFU ever was.
"It's creative because it's blending two powers to create a combo that is not immediately obvious. It can easily be described as creative."
It's not very different from games with grappling mechanics, pull enemy in, deal damage. It's nothing new, and it's a straight forward attack.
"A force pull followed up by any lightsaber strike cannot just be labelled as a dark side power because you see an aggressive connotation to it."
He's pulling a person to him, stripping them of control and then stabbing them in midair. He's using the force with the intent to kill someone, I'd say that falls under the category of dark. It's a purely offensive move, and jedi are very specific about only using the lightsaber for defense.
"The only person we've seen pull off mind tricks like they were nothing is Obi-wan. Everyone else has failed and even Mary Sue doesn't have a 100% success ratio with it."
Whether you like it or not, Rey is canon. And you know who else is as canon as Kanan? Ahsoka and Ezra, both of whom have used mind-related abilities on multiple occasions.
"Which would require a complete level redesign and a genre change."
I am aware that it's too late to save this game. It is however not too late to point out the flaws, and maybe save some people from wasting their money on another pile of EA-crap
"Which this is and the Force Unleashed was not. You've claimed they've made the force unleashed but I didn't see anything in the gameplay or trailer that was as ridiculous as pulling a Star Destroyer out of the sky which is definitely not applicable to the universe and is ultimately a Hack and Slash that doesn't make sense. Your comparison to TFU does not work because this game is leaps and bounds more sensible with the source material than TFU ever was."
Yeah, admittedly no Star Destroyer scene (yet), but blasting a steel door apart like nothing, if you're just unceremoniously going to blast trough it, then maybe just leave it out to begin with. Or at least make it look like it takes some effort. Think the way Kratos has to put some oomph into opening massive heavy doors. Heavy objects need to be treated as such, no matter how strong the person lifting/pushing is. Think Michael Bay Transformers vs. Pacific rim. Both have massive powerful robots/mechs, but while the transformers jump around and move effortlessly, the mechs in Pacific Rim have realistic movements relative to their size. Just flicking trough that door doesn't make him look strong, it makes the physics seem cheap.
I'm aware that redesigning the game at this point isn't going to happen, but they're acting so damn smug and confident, hailing this game as the best thing since GoW... but it just isn't, it's meh at best, and I get the feeling that this is one of those games where I'm oging to wait for at least a -50% sale before considering buying it.
I fear that Jedi Fallen Order has had a much shorter than expected dev-time. What was shown of Fallen Order didn’t look bad, the presented gameplay just didn’t have much of a “wow-factor” .
Games don't change THAT much from alpha builds, unfortunately. Maybe a little smoothness and better graphical polish but the core of the game stays the same.
TBH the alpha build shown in the demo could have been from months ago. Constructing a demo for marketing purposes can be taxing on the development team, expecially since the release is coming nearer. This is just me giving them a benefit of the doubt, I'll reserve judgement until the final version.
The thing is, this game is set to release this November. For comparisons sake, Anthem looked amazing and smooth a few years before release, and it still turned out to be a disappointment (yes, I was one of those in denial, but I can't defend them in any way anymore). If this game looks like this, five months before release... Either it's still gonna look clunky at release, or the people working on it are going to be in a living hell the next 5 months, and it might still end up crap.
Agree it really felt very bland an unoriginal, the combat wasn't fluid at all, even thou it was running at 60 fps the combat and the character movement looked stiff, also what's the deal with the main character's face ?, it looks like his face is tired. lol :D
I was hoping for something like this , this looks 1000 times better and fun that all the demo shown today.
We're not dealing with people that are being honest. We're dealing with people that hate EA so much that they will say it looks bad if EA's name is anywhere close to it, regardless of what it looks like.
The funny thing is Respawn made this. Yet everyone blames EA. Blame EA if MT's show up in the game, or if it releases with 10 special editions, or has an overly expensive season pass. But EA isn't sitting here making the game. That's Respawn. Does anyone really think EA said, "Hey Respawn, make a 3rd person, single player action game, but make it boring"? No. Lol
It looked fantastic. I haven't felt this excited for an EA game since Most Wanted. First of all its a SP game, that in itself is a win, secondly its got that Uncharted feel to it which is always a plus and thirdly Stig is at the helm so you know he will deliver.
I'm on the fence. Maybe it was just the section they played but I feel the combat should be something like Batman or Spiderman. Jedis just look nice when their swinging the sabers so enemies should be surrounding the player and attacking from all sides.
The fights we seen was just kind of one on one. I mean the guys with guns are fine but the melee troopers need to be surrounding the player. The animations didn't look the greatest. They were decent and I don't like the way he look when he runs. Looks awkward.
I'm sure we will see more before it releases and I actually want to see more before I make up my mind completely. Good start but nothing mind blowing yet...
I'm really glad they didn't do a Batman or Spiderman type of combat. I'm not a fan of that kind of combat system. It might 'look' more fluid, but it feels almost automated and I personally don't really enjoy it. Jedi Fallen Order's combat appears to be more of the Dark Souls variety. You give up some visual fluidity between animations, but you gain so much in terms of control and creating skill-based combat.
I wish people would quit complaining so vehemently about something after seeing it for 5 minutes. Jesus. People never can be happy about anything. It's a game, not that important. By the way, I thought it looks cool. Day one for me.
Of course not. But this hate for something that is still in development is getting old. Wait to see more. This is EA hate getting in the way of a possibly good game. No matter which developer gets their hands on the license, they will be met with SW fanboy hate.
If anything you the sheep 🐑 you would buy something that do not look good. Now if they were to sell this generic looking game for 30 dollars I would be in the store with you getting a copy, but this have no quality it just looks okay if they charging 60 for it then it’s no buy
You're missing the point of the sheep. in this case SW fanboys are the sheep coming together to hate any game that isn't Lucas cinema quality. The game looks fun. And if it provides even 20 hours of SP entertainment then it's a success to an actual gamer. Battlefront was popular because it went after the COD no story FPS crowd.
Very uninspired gameplay..it felt so paint by numbers. I didn't see ONE thing during that presentation that I felt excitement for.
I'm actually going to disagree with this and defend the game. All too often we see Star Wars games giving us gameplay that actually goes the other way and ends up feeling overpowered and out of place in the universe. This game showed potential for slower but more methodical gameplay which is much more interesting than fast paced overpowered button mashing.
"The character models look kind of like the characters from Star Wars: The Old Republic but a little more polished, a game that originally launched back in 2011."
Do we need to have a side by side image comparison to show how questionable that statement is?
Overall I would rather Fallen Order compared to another Star Wars game that makes you feel overpowered. I understand that to some degree that's difficult to avoid with the nature of video games but I still stick to preferring what Fallen Order showed over Force Unleashed.
It's alright
I fear that Jedi Fallen Order has had a much shorter than expected dev-time. What was shown of Fallen Order didn’t look bad, the presented gameplay just didn’t have much of a “wow-factor” .
Agree it really felt very bland an unoriginal, the combat wasn't fluid at all, even thou it was running at 60 fps the combat and the character movement looked stiff, also what's the deal with the main character's face ?, it looks like his face is tired. lol :D
I was hoping for something like this , this looks 1000 times better and fun that all the demo shown today.
https://www.youtube.com/wat...