In an interview with GamePro, Cliff Bleszinski did his usual Gears of War talk, but one thing stood out towards the end of the interview, his lack of understanding concerning EA/DICE's upcoming FPS/FPR(Runner) Mirror's Edge. Bleszinski went on to say "I think Mirror's Edge will be great, too, but they're showing me too much parkour, I want to see the gunplay. I hope it's not all just running and jumping. As long as there's something chasing me...even Mario had Goombas, you know?". Many might be able to see how Cliffy may be a bit TOO addicted to guns and that you don't necessarily need a TON of em' in order to have a great and, in Mirror's Edge's case, beautiful game.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
First Metal Gear Solid 4 and now Mirror's Edge? Honestly, Cliffy B wishes he can make games like those.
I'll say it first:
This guy reminds me of a nerd who landed a good job and now tries his hardest to act cool. I am not impressed.
After seeing how "innovative" he is with his games, I do not find it hard to believe he understands anything.
A one trick pony usually only understands one trick.
Whos Cliff Blezinski :-P
I thought the point of Mirrors Edge is it offered an escape from the usual "shoot-um ups".
For a designer he seems to have quite a narrow view.
Its not really a FPS she takes the gun and you only take a few shots and then she will disgard it.