Games run via Google Stadia won’t suffer from worse latency than their console counterparts, despite the fact that it’s a streaming service.
Wouldn't that be situational though given not everyone runs on a controlled connection?
I'm still very dubious on that claim. I'm sure if you picked a game that was poorly optimized on console and you were liberal in interpreting what type of latency we're talking about maybe. But in general I'll be surprised if this is true.
Same here. Most folks don't have a google datacenter in their backyard. Google is making a lot of boasts. I don't think they realize how savage and unforgiving the gaming community can be when they are lied to.
Yup. Just a blatant, obvious, ridiculous lie. IF they had a console with local proccessing, the powah of the cloud could be used partially, yes. But connection latency exists and it alone proves Google is lying very hard.
Calling BS. There's no way they can claim that unless they specify minimum specs that likely won't apply to most regions in the U.S. Even some major cities will be limited because they have upload limits compared to others.
they are also purposely using vague language and taking advantage of their information monopoly, luckily gamers dont seem to be falling for it.
Is that referring to the frequency of games?
Not in my house.
no it really does not, they had beta and it was more like a badly done n64 game latency wise, visual wise it looked like a 360p youtube video.
That seems situational to me. If you are having bandwidth issues, latency is the first thing to take a hit. Just ask any person playing any multiplayer game ever when someone is popping and rubber banding all over the place. I refuse to believe that wouldn’t affect controller input as well cuz at the end of the day it’s all data getting moved back and forth and slower connections just move data slower. Even at work I remote into other machines with a balls fast intranet and I still get minor input lag on the best days.
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