Game Argus writes: "Maybe Treyarch should have called this one Solace to the Call of the Gears of War. It would have made more sense. Of course, if Quantum of Solace will rip off anything, it might as well be two of the best from this generation. Despite some rough edges, this movie adaptation does alright for itself.
Playing from a first-person perspective (and switching to a third when in cover), players take James Bond through a wide variety of levels, dispatching foes, and not much else. Quantum of Solace is very straightforward. Levels always have a singular path with minor exploration at the most. Cover is always conveniently available, and trying to fire without doing so first is a sure way to die."
Everyone’s been thinking about James Bond lately, with the franchise’s latest cinematic release tantalisingly close yet pushed back by the pandemic. It serves as a reminder of the wider obstacles faced by this particular franchise—one that can be nimble, competitive, and invigorating—but yet is a behemoth always struggling against the weight of its reputation in a changing creative landscape. The video games inspired by these films are a particular testament to those difficulties, considering their trajectory: an early enormous success in GoldenEye, through weakly received adaptations and original stories, to a near-decade of non-existence.
In the 38th episode of GO!, the first person who plays as three different characters in three different video games who have the same first name as an Achievement Hunter becomes this week's victor and gets a sticker to add to their collection.
Continue Play's Shehzaan Abdulla takes a look back at the first major Bond outing for the PlayStation 3 and Xbox 360 - an FPS/TPS hybrid that does justice to neither of the genres it draws inspiration from.
I actually enjoyed the game. The scenery was really good and varied. It wasnt the best shooter ever, but it was certainly worth playing if you like the bond franchise at all. Bloodstone was good to, just different.