230°

Rage 2’s use of Open-World design does not work

Instead, what I experienced was active regression and a design that felt like complete mismanagement of the genre.

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gameverse.com
Razzer2205d ago (Edited 2205d ago )

It works just fine for me. Just didn't work for you. The game is Doom meets Mad Max and I'm loving it.

"However, you’re immediately slowed down by the need to search each base for hidden crates to properly power up your character. Then when you finally finish that boring endeavor, you’re back to the map to try and determine where to go next – and this is where Rage 2 hits it’s open-world problem."

Which is aided by the ability to add proximity detection for these crates. Once you have that then it isn't nearly the chore.

" In order to unlock more abilities and sometimes weapons, you have to track down Arks that your character unlocks. The first ones are marked on your map, easy to find, and on your way to the main objective. For some reason, the developers decided it would be best to hide the rest throughout the map. "

lol....that's part of the game and it is hardly uncommon for open worlds. Open world games want you to explore. I have yet to see an open world game that just hands you all your powerups by following main objectives. That makes the rest of the open world meaningless.

"Rather than giving the player a natural sense of progression in building up strength, taking on tougher enemies, and unlocking new weapons and abilities to make that possible, I just plowed through the handful of enemy types using two main weapons."

Frankly, you are playing an open world game with a linear game mindset. Yeah....that would be a problem.

"Genres that use open-world designs can continue to succeed if they don’t abandon the tenets that make games like GTA V, Witcher 3, and Red Dead Redemption 2 work."

Witcher 3? lol....you mean a game where the best armor and weapons are hidden throughout the map and cannot be found along the main quest line?!? lol

Endyo2205d ago

I personally think the proximity sensor was an ineffective upgrade. It helped a small amount, but it didn't change the poor quality of the experience of searching through a mountain of garbage for something that blends in with the garbage.

I agree that it is the nature of open world games to inspire you to explore, but giving the player fewer gameplay options as motivation to explore is the opposite of what most open-world games do. They usually give you abilities to unlock more of the world. Yet Rage 2 doesn't even direct the player to explore or do anything outside of the main quest line given that the game can be completed with only a small number of the weapons and abilities unlocked.

"Witcher 3? lol....you mean a game where the best armor and weapons are hidden throughout the map and cannot be found along the main quest line?!? lol"

This would be more like if Witcher 3 locked your various attacks and abilities behind the need to explore specific locations. If Geralt only had two attacks and a spell until you found the right question marks on the map, people wouldn't be happy with that experience. That's what Rage 2 does.

You're left trudging through a one dimensional open world trying to find the tools and abilities to add more to the gameplay rather than actually being able to explore and grow your character as a typical open world game. It's really as though they took a linear first person shooter and applied concepts of an open world RPG without accommodating for the huge shortcomings that come with it.

Every open world game I've enjoyed over the years ties the core ability progression to either the characters themselves, or the path that players naturally follow - like central hubs. I've never had an issue with that. They don't give you a list of weapons and abilities at the start and say "hope ya find'em, doesn't really matter if you don't" and then let the game suffer in the process.

I get that Rage 2 has a unique situation in being an action-oriented shooter, but that means that they need to apply unique accommodations to make it work. Trying to apply something like Witcher 3's 'find the good weapons' design obviously doesn't work.

Razzer2205d ago

"it didn't change the poor quality of the experience of searching through a mountain of garbage for something that blends in with the garbage. "

That is hyperbole. The vast majority of the crates are in plain site.

" They usually give you abilities to unlock more of the world. Yet Rage 2 doesn't even direct the player to explore or do anything outside of the main quest line given that the game can be completed with only a small number of the weapons and abilities unlocked. "

I'm not sure what "unlocking" of the world you are talking about. The world is open. What abilities are you talking about that would "unlock" the world? Why would anyone want the world to be locked and tied to an ability? You can beat Zelda: BOTW right at go.

"This would be more like if Witcher 3 locked your various attacks and abilities behind the need to explore specific locations. If Geralt only had two attacks and a spell until you found the right question marks on the map, people wouldn't be happy with that experience. That's what Rage 2 does."

Geralt out of the box isn't going to last very long. You've got to explore to find better weapons, armors, mutagens, etc. and you are not going to max out those abilities by staying on the main quest line. I don't see the problem with locking abilities behind exploring the world. If you don't want to explore an open world then you shouldn't be playing an open world game.

"You're left trudging through a one dimensional open world trying to find the tools and abilities to add more to the gameplay rather than actually being able to explore and grow your character as a typical open world game."

No idea what makes the world "one dimensional". You referenced GTA V. How are you growing your character there? With a better machine gun? I can think back to many AC games where "growing the character" is tied to "tools and abilities", but somehow this is bad in Rage 2? Not sure I see the disconnect when you are actually enhancing attributes, whether it is another heart in Zelda, a machine gun in GTA, or a better pair of boots in AC. So where is this line that Rage 2 crosses and ventures outside the border of a "typical open world game" in a bad way?

"Every open world game I've enjoyed over the years ties the core ability progression to either the characters themselves, or the path that players naturally follow - like central hubs. I've never had an issue with that. They don't give you a list of weapons and abilities at the start and say "hope ya find'em, doesn't really matter if you don't" and then let the game suffer in the process. "

Your complaint would be legitimate if the game forced you to find these things before you are able to complete the game. That isn't the case. There really is no "natural" path in an open world game unless you are looking for the path of least resistance. Again....you are playing an open world game with a linear game mindset. I can't imagine playing an open world game where everything is laid out in the main quest line and I can effectively ignore the rest of the world That's what you are describing.

Armaggedon2204d ago

Moral of the story, people like games because there are certain things that draw them in. If those things are absent, the person will not enjoy the game. I cant play Breath of the Wild because of my weapons breaking. Before I realized this, it was one of the best games I had ever played to me.

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AK912205d ago (Edited 2205d ago )

The problem with open world design is universal it’s not a Rage 2 specific problem, if anything something that sets Rage 2 apart from most open world games is how damn fun it is to play as opposed to most open world games where it’s a chore and very little to no fun.

Razzer2204d ago

The game is far from perfect. My biggest gripes have to do with the UI for upgrading and such. Not very intuitive. But get past that and it is a damn good shooter with a great variety of activities. Racing, camp clearing, mutie den busting, convoys, scavenging, and everything that goes with all that coupled with some damn awesome gameplay. This isn't GOTY material, but for a mid-year game, it is just brainless fun.

Not once did I think "this open world is wrong". Don't get that at all.

AK912204d ago

Agreed 100%, my train of thought while playing this game is “for an open world game this is actually quite fun”

esherwood2204d ago

Extremely unpopular opinion but botw was a wandering simulator for me, no idea how that game got such great reviews...

Razzer2204d ago

That opinion is more popular than you realize. lol

Endyo2204d ago

I think like any genre it has its ups and downs, but it just seems odd that two seasoned developers would make these mistakes in the flow of the game. Granted, Avalanche's recent attempts with Just Cause have been trending downhill... in part due to not exploring new avenues with the open world formula. They tried some things here with some pretty decent core gameplay, but I just don't think the formula of a twitchy first-person shooter works when it's stretched out across an open world.

UnHoly_One2204d ago

I was super disappointed by this game.

The actual story missions were a total of just a few short hours, everything else was just completing random locations around the map, most of which could be cleared of enemies in 30 seconds or so.

Hiding the weapons and abilities in Arks around the map was a huge mistake, in my opinion.

If you are the explorer type, you're overpowered very quickly, and if you aren't, then you'd finish the game with most of the content still locked. Very strange decision, I thought.

I don't know... I didn't hate it, but for somebody that loves both Doom and Mad Max, I thought mashing them together would have been FAR better than this.

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250°

Worst Big Budget Games

GF365: "Among all the well-received and beloved video games, there are some that are horrendous. Here are our picks for the worst big budget games released since 2010."

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gamefreaks365.com
banger88888d ago

What a shitty f***** list! Most of the games on it were great fun. Bullshit list.

chantii_mmohaven888d ago

yep this is truly a b*tthurt list :/

MadLad887d ago

I think the only one I agreed on was Anthem, and even that isn't horrendous.

Knushwood Butt888d ago

Anthem; I'd forgotten that game existed. I remember thinking the trailer was BS though; turns out I was right.

Cueil887d ago

the game wasn't bad though

RavenWolfx887d ago

"Worst big budget games" and immediately lists Genshin Impact, a game that has $4 billion in revenue.

blackblades887d ago

$3 billion and counting along with alot of users. I disagree with that being on the list. This list is just a person opinion without merit

monkey602887d ago

I havent played Genshin Impact and Mafia 3 was alright. The rest though I kind of agree with.
I loved the 1st Kane and Lynch and I could not understand how the 2nd game was as bad as it was.

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120°

Rage 2 and Absolute Drift are free at Epic Games Store

Starting today, Rage 2 and Absolute Drift are free at Epic Games Store. The free game offers run until February 25 at 11 AM Eastern. Once you claim them, they’re yours to keep.

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gamefreaks365.com
Terry_B1580d ago

Free Games..the only good thing about EGS

gamefreaks3651580d ago

I have a pretty large EGS collection now thanks to all of the freebies.

kneon1579d ago

Me too, and yet I haven't played a single one

Profchaos1579d ago (Edited 1579d ago )

They frequently provide large discount vouchers of %15 to which is nice.

I'm more likely to buy a game on epic than steam these days steam prices are often higher

Terry_B1579d ago

15% lol..I get 20% already for being a humble choice subscriber.

Kados1579d ago

Even with the discount, i wouldn't buy anything from EGS. Rather pay the extra 15% to get it on Steam or GOG.

purple1011580d ago

that drift racing looks simultaneously edge of the seat while also relaxing,

very strange , very cool.

Father__Merrin1579d ago

I've got a massive collection of titles from here great stuff. Always wanted to play rage 2. Cheers Epic

Antnee5341579d ago

Im so excited for rage 2 I always wanted to play it, never wanted to buy it lol.

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70°

Halcyon 6 is free at Epic Games Store, Rage 2 free next week

Starting today, Halcyon 6: Starbase Commander is free at Epic Games Store. The free game offer runs until February 18 at 11 AM Eastern. Once you claim it, it's yours to keep. Epic also revealed that Rage 2 is free next week.

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gamefreaks365.com
phoenixwing1586d ago

Nice rage 2 I owned on ps4 but getting it free for pc now will be good