"Before Hideo Kojima and Konami parted ways, the Metal Gear Solid series had a couple of mind-blowing final chapters so let's explore the gameplay and stories of each and see which snake comes out on top." - A.J. Maciejewski from Video Chums
If you want, you can vote for your favourite at the bottom of the article! 🎮😄
MGS4 got my vote!
MGS4 didn’t have enough sneaking levels against human enemies
MGS 4 was a superior game by large margin ...full of details and knowledge about the military world (tactics , equipment, represantation of equipment , causes/results of war , psychology etcetc) that no game has ever touch it to that level yet and it is also faithfull to original MGS formula in every way (characters , humor , sci fi plots, action etc) ......it s only con imo is its size that could have been bigger by 1-2 more Acts
I don't pretend to know much about the military, but I am quite well versed in psychology and The Phantom Pain's psychological themes were better portrayed in my opinion. The psyche meter in MGS4 was a great addition, but I don't think it portrayed PTSD of the B&B Unit quite as well. Their backstories didn't really seem to match up with their expressed triggers very well. The Phantom Pain did a better job of addressing the psychological aspects phantom limb pain, trauma of lost identity and the acceptance and commitment aspect, self suggestion, compassion fatigue, and even the neuropathological implications of the shrapnel, however, even here, Kojima messed up because he didn't really get it entirely right with the neuro cognitive systems involved in localizing the brain injury. Even so, I think The Phantom Pain does better with psychology. I also have to push back on explaining the causes of war. The Phantom Pain is more about what really happened with the mujahedeen in the 80s and inserts itself into actual events. Diamond Dogs as a private army did a lot of hired work to build their own presence, which is not uncommon. Nuclear disarmament and espionage of other international organizations is another big thing. The Phantom Pain also goes well beyond what a lot of other games do in terms of portrayal of the realities of war, though it misses the mark for palatability, specifically the nature of war crimes (e.g., attempted rape and recruitment of child soldiers; in the case of the latter, you can only knock them out, but not kill them). MGSV did some pretty profound things with its themes, honestly. The execution just fell short because the story elements were weaker. I think MGS4 was a better fleshed out narrative, but I think you're selling the themes in The Phantom Pain short. MGSV had better gameplay and the themes were grand, but it didn't come together as well as MGS4.
@ DrXyde ...indeed all the things you say are mentioned in mGS V ....but in some way are not portrayed/ presented very well or not even at all....MGS4 managed to do better job to visualize (better interactivity) those things (psyche meter . stress meter, equipment/ weapons handling,future military hi tech , fiction + realistic military roles for every character etc etc ...if we sit to analyze MGS 4 tech and scientific details that Kojima included in the game we would need 2 pages of comments).. .also dont forget that are video games that must be enjoyable to interact with ...so all that psychology "heavy" staff you mention could not be easily be implemented from one point and simultaneously the game to be pleasurable to play or accessible for casual audiences ......that balance of video game structure and fiction/scientific staff was imo better worked in MGS4
naruga, "but in some way are not portrayed/ presented very well or not even at all....MGS4 managed to do better job to visualize (better interactivity) those things" These things, including overall health, are better represented in MGSV. Stress and psychological distress, in reality and MGSV, are invisible until or unless they are behavioral. It would be nice if we had some indication of our psychological state, but we don't, and MGSV represents this by omission. Other aspects of great portrayal for psychological well-being in MGSV include (but are not limited to) Reflex Mode demonstrating hypervigilance, healing slower when stressed (i.e., alert mode and combat), Quiet’s humming providing steadier aim, and Snake's tendency to experience traumatic hallucinations and bright lights. "also dont forget that are video games that must be enjoyable to interact with ...so all that psychology "heavy" staff you mention could not be easily be implemented from one point and simultaneously the game to be pleasurable to play or accessible for casual audiences" I didn't realize Metal Gear Solid was made for casual audiences... Do you believe that? The emphasis on narrative alone should tell you that jumping into the series uninformed takes away from the experience considerably. Here's the thing: MGSV is pretty fun to play as a game, but it is not perfect--it is, for one, barren. Gameplay could make titles more accessible, but that by no means suggests it is casual. MGS4 is fun as well and no one denies that, but it is less interactive than MGSV. Lastly, your point on things not being "easily implemented"...what? I don't recall Kojima being someone who strives for ease with things. He is something of a perfectionist. He approaches challenging things in creative ways. To this end, I believe he succeeds with MGSV. "that balance of video game structure and fiction/scientific staff was imo better worked in MGS4" Disagree on this point. As a -game-, I would say MGSV runs circles around MGS4. It is hard to dispute that MGSV's gameplay is an evolution or, dare I say, revolution, of its predecessors. I'll grant MGS4 some credit here in that Snake was old and less capable, so the immersion aspect here was fine. I will also agree that the science-fiction aspect was better. My goal is not to take away from MGS4--I thought it was great. I just don't believe it was the better game. Narrative was better, but I felt there was no comparison in terms of gameplay. Mind you, these games are not meant to compete with each other; they have the same creator. It is, however, quite natural for it to outshine its predecessor in gameplay mechanics. Story did suffer, which is an egregious sin for a Metal Gear Solid title, but I think that was guaranteed to happen when Konami and Kojima fell out. MGSV was crippled, yet it was still the greater experience in terms of gameplay. That said, numerically, every Metal Gear Solid game has surpassed the gameplay of its predecessor. MGS was basic, MGS2 was a safe evolution of gameplay mechanics, MGS3 overhauled that system, MGS4 overhauled that, and MGSV overhauled it again, getting better each time. I think people tend to judge these games exclusively by their narratives because, despite MGS2 being a better game mechanically than MGS1 overall, people say MGS1 was a better game; I even have problems with that because MGS2 was incredibly underrated in terms of the story it told and the socially conscious message behind the events of the game. Honestly, I thought it was the most woke entry in the series. Snake Eater, I contend, is the gold standard of narrative and gameplay, but that's another conversation.
I enjoyed Acts 1 & 2. But there should’ve been more like it. After that every other act plays differently and you can’t ignore that since it’s 3/5ths of the entire game
How you gonna forget Act 4, the best one!?
Well it was in the future where metal gears ruled the battlefield. It wasn’t the 1980’s like MGS5.
That doesn’t mean you couldn’t put in more human enemies. Act 3 had them but the player is too busy trying to tail someone so it was a different experience. Act 4 had only machines which was an interesting change of pace but could be cheesed with chaff Act 5 only had one section as a stealth I’ve replayed MGS4 as much as the next guy and have only one Trophy left to platinum the game, but it still would’ve been nice to have more human enemies. That’s why I spent countless hours in MGO’s TSNE
Metal Gear Solid 4 is miles better than MGS5.
You are correct. The only issue with MGS4 was the loading as it pushed the ps3 to the limit. Really surpised it hasn't got a ps4 release. Would be amazing.
It wouldn’t work on ps4, mgs4 utilitized the pressure sensitive controls of the ds3 which are non existent on the ds4. A shame cuz I was hoping to see mgo in glorious 4k60fraps
Its on psNow though
Mgs4 every time, not only did it provide closure, unforgettable moments, and nanomachines, it was a graphical showcase and had very intersting mechanics ( camo-suit). Mgs5 on the other hand was a piece of sh*t that never should have happened, not only did we not see big boss's demise into madness as was advertised, the twist was a fu*king kick in the nuts, and that code breaker character was one of the worst characters in video games history, F that game
MGS 4 by far!
MGSV, even with it's great gameplay was still the worst in the mainline franchise.
MGS4 by far. 5 didn't even feel like an MGS game. Too much focus on open world instead of story, mediocre characters, non existing boss fights and the music wasn't that good either.
I put over 100 hours into MGSV but that's only because I was.determined to get the platinum. It's nice to see people saying 4 was the better one. I agree completely. MGSIV was such an amazing game. V doesn't even compare to it
4 i finished within a month. 5 i stopped playing barely into it because i didnt like it.
War has changed :) MGS4 FTW
Not even a contest - MGS4 - destroys MGSV, that's why V was seen as a let down to many. Still a great game, but flawed. MGS4 was comparable to MGS 3 : Snake Eater - the best MG in my opinion.
Hated MGS4 compared to snake eater. 4 was a huge let down to me gameplay wise. Snake eater is one of the best games of all time
Absolutely agree in regards to Snake Eater, MGS4 had a tough act to follow - didn't it? MGS4 is a good game with some epic moments.
The game that a lot of gamers were port begging and never got. The game accused of having too many cinematics. The game that Kojima had plenty of time to make and finish: MGS4
I loved both but MGSV had great gameplay.
MGS5 was open world dooDOO!!
4 easily, but both pale in comparison to 3.
4 was awesome and I really enjoyed the narrative! 5 the narrative was not its strong suit but I've had fun playing it and in fact I still play it.
MGS4 was pure fanfare, right down to Otacon joking about swapping discs. Going through the snow to Shadow Moses was one of those gaming moments you wish you could play again for the first time. It was literally the whole franchise represented per act. V wasn't a bad game, but it was kind of all over the place. Not my favorite Metal Gear.
I'm subscribed to you guys on YouTube. Pretty cool!
MGS IV is still one of the best games I've played. There's nothing quite like it. MGS V had me going 'is that it' by the fourth mission, the monotonous repitition really hit me early. It has poor pacing, a bland open world, weirdly underdeveloped story... But is still a very mechanically polished game
Mgs4 has a much better mp experience but I enjoyed mgs5 single player a tad bit more. Alas I spent 9million hours playing mgo and only 2days on mgs5 mgo.
It's an insult to compare. 4 is a masterpiece
Mgsv had better gameplay, Mgs4 had better everything else
MGS4 was a worthy Metal Gear game. MGSV was just a good action game, sadly.
Metal Gear Solid 4 all the way, baby!
MGS4 is better game in terms of the story, it's the true ending to the series for Snake, Big Boss and hell even Raiden too. MGSV on the other hand is better in terms of pure gameplay and honestly speaking it's one of the best controlling games I've ever played.
Personally hated MGS4 out of all the MG games. Was very let down especially waiting so long after the masterpiece MGS 3. Still top 3 in my favorite games of all time
Two sides of the same coin, gameplay, content and technically wise MGS5 blows 4 away, a big world running at 60fps on base PS4 was marvelous. 5 really plays exceptionally well. The biggest issue with 5 is that it majorly dropped the ball on story, characters and narrative which is a huge part of MGS, 4 is definitely superior in that regard and serves as a satisfying conclusion to me, but 4 really drops the ball compared to 5 in terms of gameplay and content.
Gameplay: Phantom Pain Everything else: Guns of the Patriots
MGS4 was EPIC.....The big boss scene in Europe is just awesome! MSG5 is just an interesting open world game
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